Showing posts with label House Luton. Show all posts
Showing posts with label House Luton. Show all posts

Sunday, November 19, 2017

Training Day


The first company of house Luton trained in the new mobile doctorine have finished their training. After months of training in embarking and dissembarking. How to provide rolling artillery covarge to advancing troop carriers. When to not charge the cavalry headless against the enemy. There is one more baptise in fire to pass. A field training against the Blood Angles. Only after this the troop will be considered ready for battle.

House Luton fighting Death Korps of Krieg style

        Regimental HQ                                    600
            Supreme Commander                               
            19xInfantry                                     
            2xGorgon Siege Transporter                      
            Commissar                                       

        Infantry Company                                 525
            Commander                                       
            19xInfantry                                     
            Commissar                                       
            2xGorgon Siege Transporter with Mortar          

        Death Rider Company                              250
            12xDeath Riders                                 
            Commissar                                       

        Earthshaker Battery                              200
            3xEarthshaker Platform                          
            3xGun Emplacement                               

        Heavy Tank Platoon                               325
            2xMacharius                                     
            Macharius Command Vulcan Mega Bolter            
            Commissar                                       

        Light Support Battery                            200
            4xHeavy Mortar                                  
            4xCentaur   

Blood Angles
        Tactical Detachment                              275
            6xTactical                                      

        Devastator Detachment                            250
            4xDevastator                                    

        Terminator Detachment                            350
            4xTerminator                                    

        Scout Detachment                                 150
            4xScout                                         
            2xRhino                                         

        Land Speeder Detachment                          200
            5xLand Speeder                                  

        Land Raider Detachment                           325
            4xLand Raider                                   

        Whirlwind Detachment                             300
            4xWhirlwind                                     

        Warhound Titan                                   275
            Warhound Titan

The armies deploy on the outside of a ruined village. The battle judgedes take position and the training begins.


Turn1

House Luton wins the roll of but let the Blood Angles go first

The scouts double forward and hides behind some small buildings.

The Earthshakers initiate an artillery duel and sustain fire at the Whirlwinds and neutralising two of them before they have a chance to strike.

This force the Whirlwinds to marshal and move forward to compensate for their short range.

The infantry company double forward in their troop carriers  trying to hide behind the mountain. But they fail. The warhound sees an opening and advance while firing all its weapons on one of the troop carriers. The huge tank rocks back and forth but in the end only one hit is considered to be damaging.

On the other side of the tall mountain doubles the heavy tanks towards the space marine lines finding a line of fire to the scouts hiding behind the buildings. Their long range battle cannons put one unit and a rhino out of action.


The heavy tanks has managed to get exposed to space marine counter attack that comes in the form of the advancing Land Raiders that get clear shoots with their laser cannons. One of the hits is judged so precise that it directly disable one of the tanks.

The light artillery sustain fire at the spotted scouts. A lot of the grenades strikes true and two of the scouts units are out of action and the remaining are considered to be broken.

The devastators double with full speed and fire at the heavy tanks but fail to do any clear hits.

The Luton HQ also double following a path between two hills getting reasonable cover from most Blood Angle units.

The tactical company follow the devastator example and double forward but also fail to do any damage on heavy tanks.

The cavalry on the left flank trots forward at double speed to get into charge range.

Finally the landspeeders zoom forward towards the cavalry, taking out four units of them with their multimeltas.


The scouts and death riders fail to rally. The rest of the units succeeds.





Turn 2


Suddenly in a strange crackling energy sphere a unit of terminators appear behind the Luton lines just beside their heavy artillery.

The space marines immediately takes imitative and the terminators assault the artillery and the whole unit is taken out of action. However the crew of the gun furthest away from the terminators manage to turn the huge gun and fire direct fire right into the terminator company and one unit of the terminators was also disabled. This would be wildly celebrated at the pub later that evening.

The Blood angles try to follow up by deadly fire from the Whirlwinds but the communication failed and they where instead forced to regroup.

The now decimated cavalry company charge the tactical company. But laces are not effective against power armour. Only the front unit of space marines is removed from action while the response fire halt the entire charge. Directly disabling tree units of cavalry. Then the catastrophe hits when the unwieldy unit is trying to turn around and regroup. Horses tripping over each other while the space marines is pounding in bullet after bullet in the mess of horses and men. The entire company is removed except the commissar and his bodyguard who manage to navigate out of reach from the space marines.

The heavy tanks on the other side of the tactical company retains the initiative and are a bit more lucky in their shooting and disable two tactical units.

The warhound remain in place and sustain fire with the megabolter, while the plasma gun is cooling down, at the approaching troop carriers. But none of the hits are considered to be accurate enough to cause any damge.

The Blood angles instead order the Landspeeders to take out the infantry carriers. They advance and cover the side of one of the carriers in deadly melta shoots. But the fortune is on the Luton side since only one of the hits is a penetrating one and the carriers is still in operation.

The infantry commander realise that the carriers won't take more of this and order the men to disembark and engage the land speeders. The hail of las-shoots make sure to ground the Landspeeders for the remainder of the battle.

The tactical company advance and cleavery block the way for the Luton HQ. While the devastators press on trying to take out the remaining heavy tanks but fails.

The Luton HQ has no other choice than to engage the tactical company if they want to be able to continue to advance. The manage to dispatch the company with minimal losses.

Across the field the Land Raiders advance and fire at the heavy tanks. This time damage one of them and the amount of fire is enough now and they break and fall back.

On the Luton right flank the light artillery now alone face the advancing terminators. They fire all they have at them. Manage to disable another unit of them and the terminators are forced to break and retreat.


Scout and Heavy Tanks fail to rally the rest succeed.



Turn 3

The Land Raiders are now having a clear field of fire to a big part of the Luton HQ. They remain in place and sustain fire at them. Almost destroying one of the troop carriers and immobilise it but only manage to disable one infantry unit.

The terminators retain the initiative and advance while fire at the light art. But they are still shaky after just having regrouped and miss all thier shoots.

The Luton infantry company need to press on. They double forward. Unfortunately not being able to reach engage distance of any of the space marines units and instead letting the troop carriers heavier weapons fire at the devastator without doing any damage.

The warhound fire all it has at the remaining cavalry unit that had been put back in order by its commissar. Removing the last traces of horses from the battle.

The light artillery advance to trying to secure the objective while firing at the terminators without doing any damage.

On the space marine left flank the Whirlwinds double forward, securing the objective in the stream. It also fire some rocket on the move at the broken heavy tanks. All miss but the experience of being under fire again breaks one of the tank crews spirit and they evacuate the tank and runs for the hills. They where later severely punished by the tank unit commissar and is no longer a tank crew, instead are they latrine crew for life.

The Luton HQ engage the nearby Land Raiders. Swarming the tanks in close combat firing into hatches and placing grenades on the tracks. One of the Land raiders is imminently ruled out of action and another as it doesn't manage to retreat.

It is now time for the devastator to return fire at the infantry company and they do it with pin point accuracy. Five more units is out of action.

No winning conditions are reached by either side and the battle continues.
The Luton HQ fail to rally the rest succeed.




Turn 4


Sitting safe at the objective at the stream ever since the last cavalry unit was out of the battle the Whirlwind could sustain fire at the infantry company that only is saved by being able to take cover behind the massive troop carriers and only loose three units.

The warhound continue to pour in fire into the infantry company removing another three units. The infantry company is now on the edge of breaking.


But more pressing issues need to be taken care of by house Luton. The regrouped terminators can not be allowed to take control of the rear objective. The light artillery sustain fire at them and manage to disable another unit of terminators breaking them again removing the threat.


The Land Raiders advance to the other side of the small forest fire at the infantry company but fail to do any damage. Nevertheless breaking them and the infantry company flees towards the other forest.

The devastator double forwards in hope of trying to block the Luton HQ and disable one of its infantry units while doing so.

The HQ engage the blocking devastators. They manage to remove one Rhino and three units of them while themself only loosing three units. However the morale of the infantry is low and the rear rows start to retreat, dragging the rest of them with them in a general route. The space marines manage to roll a six on the combat resolution while the HQ only rolled a three having them loose with least possible margin.

With the HQ on the run the battle is over. The scouts advance a bit trying to put a final infantry man out of action but miss.



The victory goes to the space marines. They shall not pass and Take and hold.



The training battle is considered a great success. Only a few casualties on the Luton side most of them happened during the cavalry route. Nobody could expect a group of freshly trained farmest to be able to beat the emperors finest warriors. Except maybe General Almund Garnif that had secretly hoped that his recruits would bring his fortune back to him. Nevertheless they are considered battle worthy and ready to face the orks.

There is a lot to learn of how to handle the slow moving Gorgons and when to march and when to engage. The death riders was a disappointment, the plan of a huge board full of charging cavalry might have to be postponed.

Tuesday, January 6, 2015

+++ The Char C Heavy Tank +++

+++ To the Visum Geata Adeptus Mechanicus  +++

After discussion with general Garnif it was decided to look for a further option for movable firepower than only towed artillery.

The factory producing the Massif was already over crowded to be able to supply all companies with troop carries. So we had to look for another platform to work as gun carrier. I found a factory in the outskirts of Hive Agnebergus producing a transport vehicle made to transport grain to the space port originally made to tow rows of carts on the roads of Angebergus. We tried several different fittings of weapons before we settled with a version armed with heavy artillery pieces, bolters and stubbers. 
The original transport was called a Char and since it was the third variant we settled for we decided to call it the Char C.



+++ START NDSTC TRANSFER +++
++ NAME + CHAR C ++
++ TOP SPEED ROAD + 25 kph ++
++ CRUISING SPEED ROAD + 15 kph ++
++ TOP SPEED OFF ROAD + 15 kph ++
++ CRUISING SPEED OFF ROAD + 11 kph  ++
++ PROPULSION + 4 MEDIUM STEAM ENGINES ++
++ CAPACITY + CREW OF SEVEN AND 100 SHELLS ++
++ ARMOUR + SIDES AND FRONT 15 CM, TOP AND BOTTOM 5 CM +
++ ARMAMENT + 2 HEAVY CANNONS, TWO LIGHT CANNONS, TWO HEAVY STUBBERS ++
++ LENGTH + 11,8 M ++ 
++ WIDTH + 8,7 M ++
++ HEIGHT + 5,8 M ++
++ WEIGHT + 185 TONNES ++
+++ END NDSTC TRANSFER +++

+++ 879.994.M41 Artisan Bonde, Visum Geata Mechanicus +++  

Saturday, November 22, 2014

+++ State of the local cavalry +++

+++ To the headquarter in the Gota sector +++

The cavalry of the local lords has previously been the main fighting force of the Angebergus planetary defence forces. The comparable well trained cavalry will in the future be used to protect the flanks and as a scouting force for the new mechanised troops. 



The men consist mainly of sons of lesser lords and richer farmers. They are brave but a bit foolhardy and have a tendency to charge when not ordered. 

The training has been focused on discipline and the merit of follow order to the letter. Those not fit for the task has been redirected to the frontlines in the Hammer mountain.

+++ 874.994.M41 General Almund Garnif of the Ferran Steel Eagles +++ 

Tuesday, October 28, 2014

+++ Artillery training +++

+++ To the headquarter in the Gota sector +++

To be able to shield the troops from the worst punishment we have educated one battery of light artillery and one battery of heavy artillery for each local regiment. The light artillery can be moved on the battlefield with help of the newly developed Rapidiers to be able to follow the troops advances. 

The training of the uneducated yokels to understand the fine art of bombardment has not been an easy one but I can proudly report that we have had less than twenty casualties during the training. 

Supply photos from last field training, to our surprise no soldiers where killed by friendly fire.






+++ 871.994.M41 General Almund Garnif of the Ferran Steel Eagles +++ 

Sunday, October 5, 2014

+++ The Rapider Scout Vehicle +++

+++ To the Visum Geata Adeptus Mechanicus  +++

General Garnif has long expressed a need have the artillery keep up speed with the new troop carriers. With the production of the new Masiffs running smoothly we could continue with the work of finding a vehicle possible to convert to artillery tractor. Starting by inventory the agriculture tractor production around Hive Agnebergus we found a promising base vehicle to develop. An transport tractor commonly used on the planet. It is propelled by four large wheels. First plans was to replace the wheels with tracks but field test showed that just increasing the size with another half meter gave adequate field performance and a superior road performance to a tracked version. This had the advantage that the tractor could move with considerable speed making it not only useful as tow-vehicle for light artillery but also useful as scout vehicle and transport vehicle for special operation troops.

I supply the data for the construction to be stored in the library.

+++ START NDSTC TRANSFER +++

++ NAME + RAPIDER SCOUT VEHICLE ++
++ TOP SPEED ROAD + 40 kph ++
++ CRUISING SPEED ROAD + 29 kph ++
++ TOP SPEED OFF ROAD + 32 kph  ++
++ CRUISING SPEED OFF ROAD + 26 kph ++
++ PROPULSION + 1 STEAM ENGINE ++
++ CAPACITY + 5 soldiers and a light mortar on tow ++
++ ARMOUR + SIDES AND FRONT 5 CM, TOP AND BOTTOM 3 CM +
++ ARMAMENT + 1 HEAVY STUBBER ++
++ LENGTH + 5,8 M ++ 
++ WIDTH + 3,1 M ++
++ HEIGHT + 2,1 M ++
++ WEIGHT + 4,5 TONNES ++
+++ END NDSTC TRANSFER +++


+++ 867.994.M41 Artisan Bonde, Visum Geata Mechanicus +++  

Saturday, August 2, 2014

+++ Field training +++

+++ To the headquarter in the Gota sector +++

With the new troop carriers from Artisan Bonde we have been able to start training the troops in mobile warfare. The genius move to base the new troop carriers on an existing harvester design has given the advantage that it has been easy to find pilots that need minimal training to drive it. Artisan Bonde has chosen to keep the control system of the old harvester making it possible for any farmer that previously have driven one to easily adapt. We therefore already have more educated drivers than we have available troop carriers.

The problem has instead been to adapt the soldiers to be transported in the carrier. They seem to feel trapped in the enclosed and protected space inside the vehicle. There has also been incidents with soldier passing out during the transport. But intense training with live ammunition where those who want where free to walk beside the carrier has given quick improvements.
  
I supply images from the latest field trainings.

Here we see the troops disembarking the troop carriers getting ready to assault the enemy.



The young lord Luton is quickly learning the art of mobile warfare and I believe he will be able to lead the troops in combat.

We also have learnt the farmers how to use field artillery correctly. We do however need a way to move the artillery in the same pace as the troops to make them effective. I have tasked Artisan Bonde with the assignment to develop a way to transport our artillery.


I am convinced that the troops of house Luton are ready for combat within weeks and can be deployed against the orks in the Kettle.


+++ 861.994.M41 General Almund Garnif of the Ferran Steel Eagles +++

Wednesday, July 30, 2014

+++ The Massif troop carrier +++

+++ To the Visum Geata Adeptus Mechanicus  +++

The first troop carrier has left the factory and is performing field test. The local workers has chosen to name them Massifs since they are impressed by its size.

I supply the data for the construction to be stored in the library.

+++ START NDSTC TRANSFER +++
++ NAME + THE MASSIF ++
++ TOP SPEED ROAD + 28 kph ++
++ CRUISING SPEED ROAD + 19 kph ++
++ TOP SPEED OFF ROAD + 18 kph ++
++ CRUISING SPEED OFF ROAD + 15 kph ++
++ PROPULSION + 2 STEAM ENGINES ++
++ CAPACITY + 50 SOLDIER WITH EQUIPMENT AND COAL FOR 1 DAY ++
++ ARMOUR + SIDES AND FRONT 15 CM, TOP AND BOTTOM 5 CM +
++ ARMAMENT + 4 HEAVY STUBBERS ++
++ LENGTH + 12,3 M ++ 
++ WIDTH + 10,8 M ++
++ HEIGHT + 4,2 M ++
++ WEIGHT + 245 TONNES ++
+++ END NDSTC TRANSFER +++

Also supply an photo from the first four Massifs from the field tests.



+++ 856.994.M41 Artisan Bonde, Visum Geata Mechanicus +++  

Sunday, July 20, 2014

+++ Upon the task of mechanising the Agnebergus planetary defence force +++

+++ To the headquarter in the Gota sector +++

Since my arrival I have ransacked the planetary industrial production to find a vehicle that could be reconstructed to meet General Garnif requirement to mechanised his newly trained troops. It was not en easy task indeed since the technical level of the planet Agnebergus is only on a basic levels and the production centers are only to cover local needs. If I only had the time to increase the planets knowledge of Omnissiah and the result would be much better. I have however the pleasure of deliver the good news that a satisfying solution has been identified. One of the great steam powered harvesting machines produced in Hive Agnebergus has shown a strong Machine spirit and shall be possible to convert to a troop carrier by removing the harvesting equipment and add full all around armour plating. I have requisitioned the factory and put all able hands to create the first prototypes that will be field tested together with General Garnif newly trained soldiers.

The troop carrier will have a capacity of about fifty soldiers and will be able to maintain a cruising speed of about twenty kph. The armour will be thick enough to withstand even ork battlecannons making it useful to deliver the troops directly to the front line.

The calculated rate of production when the factory is working at full speed is one troop carrier per day wish should be enough to supply all newly trained troops as well as replacing battle losses.

+++ 852.994.M41 Artisan Bonde, Visum Geata Mechanicus +++  

Tuesday, April 1, 2014

+++ Report on house Luton +++

+++ To the headquarter in the Gota sector +++

The training of the first recruits from house Luton is almost finished. They now master cleaning and firing of the local slug weapons just as well as a regular guardsman. They have shown great talent to follow order without question. We have also got enough uniforms to equip the first squad. The uniforms has the light blue of house Luton to easy identify the formations on the battlefield and make sure they are not mistaken for more valuable imperial guard formations. These first men is to be further trained as NCO for the regiment and assist in training of new recruits with the goal to train ten times as many men in the next wave. 



Primary training has been to defend static lines but with the help of the newly arrived tech priest of the Adeptus Mechanicus new transportation for the local troops is in the making and further training in mobile combat will increase their potential in the coming offensive against the orks.

+++ 833.994.M41 General Almund Garnif of the Ferran Steel eagles, High commander of Agnebergus IV +++

Tuesday, March 4, 2014

+++ Report on house Luton +++

+++ To the headquarter in the Gota sector +++

House Luton is one of the big houses of Agnebergus and thereby claim their right to a place in the council. Their history go back over a millennia and as such is counted as an upstart house by the nobility of Agnebergus. They have most of their land in the south east parts of Agnebergus Prime. Even though a lot of their land is within the imperial protection zone they are the house that has been most cooperative with our military rule and always willingly supplied men and resources to the defence-lines. Even more willingly than the houses that lost most of their land to the orks. Research has shown that house Luton also was a stern associate with the imperial authorities during the last Gota wars for over a century ago. They therefore is my prime candidate to start to improve the fighting powers of the houses. 

The current fighting force of the house Luton consist of five thousands infantry and about two thousand cavalry. I have ordered them to double the number of infantry before the end of the month. All soldiers of the house Luton will be taken of the front line and be trained in military tactics of the same standard as the imperial guard. They will learn to fight in a coordinate way an blindly follow order. This is calculated to take three month. During that time a regular uniform for the troops will be manufactured.

We also need to make the troops more mobile. Today they can only travel by foot, thereby limiting the operational range of the main part of the troops to a few miles per day. The cavalry has a longer operation range but suffer from lack of horses. I therefore request help from the Adeptus Mechanicus to investigate the possibility to redirect the productions of agriculture machines to war machines.



+++ 746.994.M41 General Almund Garnif of the Ferran Steel eagles, High commander of Agnebergus IV +++