The Raid of Wasnagga Bubbleboots
We had a
small game of epic last night. Since it was a while, we played
2000pts without flyers. Orks vs Imperial guard. Unfortunately I
forgot to bring a camera so the mobile has to do, thereby the
terrible images.
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Warlord
Wasnagga Bubbleboots
Orks (BTS)
Big
Warband
+Warlord
+8
Battlewaggons
+Buggy
Kult of
speed
6 Warbikes
2 Skorcha
Big Gunmob
+2 Soopa
guns
+1 Nob
Warband
+2 Stompas
Blitz Brigade
5 Gunwagons
+Supa-Zapp gun
Blitz Brigade
4 Gunwagons
+Supa-Zapp gun
Steel
Eagles Second Battalion
Req Hq
+3
Hellhounds
Super
Heavy Tank Company (BTS)
2
Baneblades and 1 Shadowsword
+3 Russes
Infantry
Company
Rough
Rider Platoon
Artillery
Battery
3
Basilisks
Sentinels
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The winter
has reached the northern part of the battle torn planet of Agnebergus
IV. For five long years the battle between the orks and the empire
has devastated the planet. At the Equistrus front the bad moon warboss Wasnagga Bubbleboots
succeeded in sneaking through the imperial lines with a small force
and has since then plundered and ravaged a less important part behind the
lines. But now the guard has decided that it is enough and decided to
try to stop him at the small settlement Equistrus Minor. The task has
fallen on the second battalion of the Steel Eagles.
Setup
=====================================================
The orks
arrive to the city through some old trenches left from earlier
battles in the area. To their left is the old ruins of Equistrus
Minor and in front of them the remaining suburbs of the city. On the
other side of the city awaits the imperial guard. Six positions have
been identified on the battlefield by the commanders as exceptional
strategic. On the orks side in the forest there is the old memorial
stone over warlord Hastunga Baswas that died during the last battle
of Equistrus Minor. An old imperial statue in the outskirts of the
suburb and a space marine stuck with a broken rhino in the ruins to
the left. On the guard side they have to defend a listener post close
to the lake, a fuel deport in the city and a planetary defence
facility close to the cliffs on their left.
The guard
commander cunningly hide the basilisk in the forest of their left
flank and their scouting sentinels and rough riders behind a cliff
also to the left. Then he sent in a scout party of expendable
infantry to take a foot hold in the suburb. Unfortunately to realise
that the ork already has taken position on the opposite site. The
scouting sentinels also report a big formations of guns just outside
the suburb. Meanwhile the main force of Wasnagga comes marching over
the old trenches.
Turn 1
=====================================================
The super
heavies sustain fire at the guns in the forest and almost break them
on first contact
One of the
ork blitz brigades rolls into the suburb and try to flush out the dug
in infantry in the houses. Doing just minor damage.
The
commander order the basilisk to fire, but they realise that they
forgot to bring any shells (double 1). The captain of the artillery
is executed.
The other
blitz brigade doubles forward fire at the HQ. Hoping to kill a
chimera with passengers. But fails miserably.
The
sentinels advance and finish the super heavies job. Routing the
gunmob. The gunmob withdraw to the end of the forest.
The small
ork mob in the suburb try to advance towards the guard but fails.
Getting of some shots without any damage.
The
Regimental HQ advance and rout the blitz brigade.
The fast
attack engage the annoying sentinels and kills them to a man. Brace
themself for the impact of the Rough riders.
That does
not come. The Rough riders instead ride into the suburb and wipe out
the entire blitz brigade and only loose one stand.
This
enrage Wasnagga that doubles into the city and attack the exposed
Rough Riders. Only succeeding doing one damage even a horde of dices
was rolled.
The dug in
infantry in the city try to retaliate with a sustained but fails and
just fire a few pot shots at Wasnaggas unit.
End Turn 1
=====================================================
Most units
succeed with their rally including the broken guns in the wood that
is back in action.
Turn 2
=====================================================
The small
ork mob fire at the Rough riders. Killing just enough to rout them.
Hoped for a better result.
The
basilisk has got the shells from the rear lines and fire at the kult
of speed. Killing half of them and break them. The kult of speed
withdraws forward towards the basilisks.
The
warboss double to try to get in as many guns as possible in the
suburb hoping to rout out the infantry in the houses. Rolling 29
dices. Killing 1 imperial guard.
The super
heavy then advance and fire back. Killing 11 units in Wasnaggas unit
including most of the battlewagons.
The guns
in the forest doing a double to get in position and fire at the super
heavies. Doing no damage.
The
infantry in the suburb sustine fire at the warboss. Killing only 2.
The
remaining blitz brigade fire their only gun. Killing one guard in the
HQ.
The HQ
then advance and breaks Wasnaggas mob with two kills. Things start to
look bad for Wasnagga.
End Turn 2
=====================================================
Most unit
fails their rally. Including the Rough riders that remain broken:
Wasnagga and the kult of speed succeed however and is back in the
fight.
Turn 3
=====================================================
The orks
really need to play the objectives now to have chance.
The small
mob in the suburb try to engage the Regimental HQ hoping to engage
only a portion of the large formation. Miscalculate the distances a
bit and getting wiped while only causing three casualties.
The
basilisk sustain fire at the ork guns. Killing four, including all
oddboys. Breaking them again.
The blitz
brigade double towards the stranded space marine objective in the
ruins to their left and take position, fire at the guard HQ kill a
chimera with the lifta droppa.
The HQ
respond by engage the blitz brigade and wipe them out without any
losses of their own.
The kult
of speed that is back in business take the short route towards the
enemy and rush through the forest. Loosing one bike but reach the
basilisk. Win the combat but kills only one of the dreaded artillery.
Super
heavy advance and fire at Wasnagga. Doing minor damage.
Wasnagga
starting to feel that the cause is lost decide to going out as an ork
and advance towards the super heavy. Killing one russ.
The
Infantry in the suburb engage the exposed orks. Failing miserably
killing not a single ork. Loosing three themself and break.
End Turn 3
=====================================================
The just
routed infantry fails to rally. So does the ork guns (now just one
gun and a nob). No side has any victory points. Things still looks
grim for the orks. But if the win the strategy roll they may enagage
the super heavy in close combat, the orky way.
Turn 4
=====================================================
The
imperial guard win the strategy roll. The super heavy sustain fire at
the warboss killing more than half of the remaining orks. Wasnagga
flees.
The kult
of speed. The only remaining ork formation engage and kill the rough
riders.
The HQ
fail their advance and spread out between the objectives a bit.
End turn 4
=====================================================
Still no
winner on victory points. We roll of to see if there will be a fifth
turn. But no. We don’t even bother to count the points since there
is almost no orks left on the board. The Wasnagga raid has been
successfully stopped by the imperial guard.
=====================================================
Well it
was a tough one for the orks. It felt like a constant uphill. The
super heavy company was a hard nut to crack. Almost didn’t make a
dent into it. Another constant problem was the Rough Riders. Amazing
unit for the points. Mobile and can threat most smaller units with
its infiltrate and first strike. I was probably to reckless with my
blitz brigades but you don’t play orks if you don’t like to
charge in do you?
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