Assault on Bigbellow-Gruntsmasha.
During the long winter
of Agnebergus IV, the warboss Wasnagga Bubbleboots had whipped his
mekboyz to produce the biggest, meanest, greenest warmachine the war
ever had seen. The result the mega-gargant Bigbellow-Gruntsmasha.
Eager to try the huge machine in battle he summon his Waaagh and
march straight towards the empire lines. Unfortunately Bigbellow
breaks down, rendering it immobile. With the troops already worked up
with battlefrenzy, Wasnagga sees no other option than to leave his
precious new toy behind and lead them to battle in a smaller gargant.
He leaves Bigbellow under the guard of the warboss Hafnottateef and a
small squadron of his more restrained boyz.
The immobile gargant is
however spotted by imperial scouts and the commander Marius of the
Steel Eagles see it as a possibility to gain greater glory than to
guard a far away flank in the coming battle that probably not going
to see any action. He gather his ragtag troops and march straight
toward Bigbellow-Gruntsmasha in the hope of destroying it and gain
glory and fame.
===============================================================
The plan was to test
how hard a mega gargant is. So the ork is granted only one small mob
of boyz and a big mob of big gunz to guard Bigbellow that can't move
and does not have any shields due to the engine failure. Commander
Marius is granted every painted guard unit we had and is entering the
opposite side of the table. The goal is to destroy the gargant in
five turns before ork reinforcements arrive.
Ork setup
Turn1
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Marius lead the charge
and march in with his mechanized HQ placing it in view of Bigbellow
hoping to draw it attention giving the other troops an easier way in.
The ork big gunz lacking something to shoot at try to go on overwatch but the concept was totally incomprehensible for the runthearder bossing the mob.
Instead letting the
super-heavy company march into cover behind some buildings.
Hafnottateef realize
that he is not getting anything better to shoot on at the moment then
the guard HQ slap the closest nob signaling to bring all guns to
bear. The huge machine jerks ten meters backwards and a huge
explosion devour Marius Chimeras. Killing more than half the squad in
one go. A unison WAAAAGH rise from the gargant. Marius direct his
fleeing troops to his left flank.
Meanwhile the rest of
Marius troops march into safety behind the near abandoned houses not
far from the gargant.
Hafnottateef yells at
the boyz to double after the broken HQ but they fail to reach them
with their guns.
Marius manage to rally
his battered HQ at the left flank and threaten the advancing boyz.
Turn2
====================================================================
The Basilisk has now
taken position behind some houses and the forward spotters had
spotted the ork big gunz. The great guns fire and killing four big
gunz breaking the formation that flees behind the closest mountain.
Meanwhile the boyz keep
advancing towards the HQ, letting go of a hail of lead. Killing two
units, including the commander Marius just beside his command
vehicle.
The remaining troops in
the HQ tries to react but fail (a one rolled and no more rerolls,
something that would plague the guard in the future.) The troops
instead breaks and runs towards the hills.
Hafnottateef yell at the gunners to fire at the fleeing HQ hoping to destroy them, but forget that the gargant cant move and every gun is facing forward where there is no targets. Hafnottateef instead kill the nob that informed him that there where no target for the gargant gunz.
While the gargant is
paralyzed with Hafnottateef lecturing his nobz that there is no lack
of targets just lack of will. The rough riders leave the safety of
the city and try to engage the boyz in the wood.
But the luck is not with them, several of the horses stumble and falls (two ones) and the rest fail to do more damage than killing some grotz and a few orks. Getting gunned down in return.
But the luck is not with them, several of the horses stumble and falls (two ones) and the rest fail to do more damage than killing some grotz and a few orks. Getting gunned down in return.
The sentinels march forward and hide them self just out of sight for the great gargant behind a hill not far from the machine.
Both the infantry regiment and the super heavies however was still distracted by the loss of Marius (two more ones) and slowly advance in cover of the buildings.
The battle is starting
to take their toll on the morale of the men, no-one rallies.
Turn 3
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The boyz turn around
and advance towards the sentinels, killing two of them breaking the
unit.
The Basilisks in the
city make them self ready to fire their gunz but loose contact with
the spotters. (another one).
Meanwhile the gargant
lack anything to shoot at and try to go on overwatch. But for orks it
is still a concepts hard to grasp and fails.
With the gargant having
some problem firing the super-heavies see their chance to advance and
put them self in firing position in the outskirts of the city. Their
guns however fire wide and only a few shoots bunches of the gargant
armor (the shadowsword of course rolls a one).
The infantry squad also
advance and their Hellhounds try to flush out the boyz from the woods
but only kills one unit.
None of the broken
units succeed in getting their stuff together but both the bozy and
the super heavies loose their blast markers.
Turn 4
====================================================================
The orks get the first
shot. Hafnottateef sustain fires all the gunz of Bigbellow at the
huge target of imperial men and tanks. When the dust settle nine
infantry units has been killed and two russes destroyed. The infantry
is fleeing and there is a big hole in the ground.
The super-heavies are however just damaged and advance even closer to the gargant. Firing all their guns on the move. The Shadowsword get a direct hit (3 damage) making a huge part of the gargant to fall of, killing some repair grots on the ground.
The boyz are sneeky
gitz and fire in the back of the fleeing infantry killing the rest of
them.
The Basilisks has
regained contact with the spotters and fire with accuracy on the
gargant. Still only causing minor damages (one damage)
The sentinels succeed
in getting the moral up and the super heavies regroup. The gargant
however fail to getting the crew in order after all the hits.
Turn 5
===================================================================
The guard get the
report that reinforcing orks are close. It is now or never. It is
however the gargant that is fastest to reload. It seems that however
they done a sloppy job. Most of the shells go wide and only causing a
few hits but no damages on the super-heavies. (Failed activation)
The Super heavies
however, remaining stationary, fire with far better accuracy, but
even the great explosions only does what seems like small dents in
the great war engine. (Two damages)
The boyz see the danger that the super-heavis represents decide to engage them in hope of at least taking down one of them. The bolters of the big tanks however cuts down the charging orks like wheat and the few remaining flees towards the safety of a nearby house.
The sentinels try to
active but fails (another one) and break. Flee away from the huge
gargant.
The ork reinforcement
is now visible just a few hundred yards away from Bigbellow. The only
remaining hope of the imperial guard is the Basilisk battery. The
guns thunder. The shells strike true, but the thick armor of the
gargant save all but one.
END
==================================================================
The orks arrive in time
to rescue the valuable war machine even thou warboss Hafnottateef
insisted on that it never was in any danger. The big holes in its
plating however tells another story. It will take time for the
mekboyz to get it up and working again and Wasnagga will whip them
all day until they are done. And commander Marius, he wanted to be
remembered as a hero, but instead he will be remembered as the fool
that tried to take on the mega gargant Bigbellow-Gobsmasha against
order and died as the fool he was. But if the luck had been on his
side, who knows...
Well the idea was to
see how hard a mega-gargant is. And it proved out to be hard as
nails. Even without shields and immobile it was still in no threat of
being destroyed. It had more than half it DC left at the end of turn
five and the guns was a joy to see in action. It could clean a
formation with some luck. On the other hand was the force that
attacked it far from optimal and was ridden by a lot of ones (at
least ten ones at critical moments). But as it looks now it might be
restored and repainted to be a part of a Gargant Bigmob.
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