Time for the first match of the second round. This time it is the Space marines that face the Bad moons. Two armies with one victory each in the baggage fighting to retain that top position.
+++ Codex Astartes TP2018 2000p +++
Tactical Detachment 1 325
6xTactical, 3xRhino, Chaplain
Tactical Detachment 2 350
6xTactical, 3xRhino, Hunter
Devastator Detachment 250
4xDevastator, 2xRhino
Scout Detachment 150
4xScout, 2xRhino
Bike Detachment 200
5xBike
Land Speeder Detachment 200
5xLand Speeder
Predator Detachment 250
4xPredator Annihilator
Whirlwind Detachment 275
4xWhirlwind
3xFighta- Bommer
The Space Marines get to choose starting edge and decided to play with the ruins in middle. Going with the edge with more houses. Scouts garrison the tall building. Space marines setup a balanced line with the Tac 2 that has the hunter in center for AA cover while the orks focus on their left where both most objectives are and most open ground for their tanks. Leaving the objective on the right guarded single handed by the stompas.
+++TURN 1 +++
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The Space Marines wins the initiative and let the orks start.
Big mob double in to big ruin, getting good cover. Fire at the scouts in cover, needs 8:s to hit. All miss.
Landspeeder advance, hide behind the park on marines left
Fighta Bommas braves the hunter and do a ground attack on the whirlwinds. Hunter miss but the fighta bommas does not. Destroys 2 whirlwinds.
The space marine devastators double. Hide in ruins and fire at stompas. Destroy 1 dread. Stompas on overwatch fire back, destroy 1 rhino.
The small blitz brigade double to center of the board and fire at Tac 2. Destroy a rhino.
The Predators respond by advancing and fire back. Destroying the flakwaggoin and two gunwaggons incluinding the wierdboy tower and damage the gunfortress, breaking them.
Big blitz double on the ork left flank, fire at the scouts. One of the scout groups is fried in green fire from the wyrdboy tower. Another blasted by a lucky shell from a tank.
Tac 1 double and hide behind a ruin to the space marine right.
The small warband double to ruin in middle close to the scouts that fire on overwatch but miss the orks that had the advantage of cover. The orks are a bit more lucky and kill one scout unit, breaking them.
Tac 2 double and hides in ruins in the center. Fire at small warband. Kill 1 ork.
The orks are out of activations. The Bikes march to opposing flank to strengthen it against the coming orks.
The surviving whirlwinds fire at the big blitz brigade but fail to do any damage.
End: All Space Marines but the scouts rally. Big bliz brigade and Small warband rally. Small blitz brigade remins broken.
+++TURN2+++
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The Space Marines wins the initiative
Tac 1 advance and fire at big blitz brigade. Destroy one flakwaggon and one gunwaggon
They then retain and let the Bikes engage the big blitz brigade. Destroy 3 in the charge but loose one bike to supportive fire from the big warband. Nevertheless win the fight and destroy the rest of the tanks in the rout.
The small warband tries the improbable and sustain fire (and succeeds) at tac 2. Yet only 1 shot hits.
Meanwhile on the space marine left flank the devastators also sustain fire but on the stompas. Orks got some luck back and only one shell hit, destroying a dreadnought. It is however enough to break them. Driving them of the objective leaving it undefended.
The fighta bommers does a ground assault against the land speeders. Hunter hits but it is saved. Karma is returned when the fighta bommers miss all their shots.
The Predators advance and fire at the battlefortress belonging to the small warband. 4 hits, all saved? Orks are lucky again.
The big warband tries a sustain fire at the bikes, but fails. Do a Hold fire instead. 20 dice thrown all miss.
The land speeders double to take control of the objective the stompas just left and fire at the broken stompas. Miss all but another dread destroyed Orks out of activation
Whirlwinds fire at small warband. Kill one ork and damage the fortress.
Tac 2 sustain fire at the small warband. 2 hits both saved thanks to the ruins.
End: Scout and bike rallies. Stompa & small blitz fail to rally.
+++TURN 3+++
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Orks now only has two unbroken formations, but they are big. Space marines has a clear tactical advantage
Orks win initiative. With so few formations left it is a mixed blessing.
They choose to go first nevertheless and call in the fighta bommas that ground attack Tac 2 managing to destroy 2 rhinos.
Ork retain and the Small warband engage Tac 2. Some bad rolling result in no dead space marines but with some luck in the resolution they still win by 2 in exchange for one lost ork and a damage on the fortress.
Bikes double and now control the ork blitz objective forcing ork to choose between defending or attacking. Big warband feel forced to double back to defend the blitz. 36 dice thrown 2 hits just 1 bike destroyed.
Field is now free for the space marines. The devastators advance fire at small warband but fail to do any damage.
The land speeders advance fire at the stompas. Wipe them out
Predators do a sustain fire at the small warband targeting the fortress and destroy it. They are now just one blastmarker from breaking.
The whirlwinds decide to finish it of. Kill one nob and one boy. Breaking them.
Tac 1 holding the objective on the space marine right realize that they can't do anything more of substance and fire a few pot shots at the big warband that all miss.
End: SM 2 (DTF and TSNP) orks 0.
Classic victory by the space marines first outmaneuver the orks picking off the small formations to then out activate them in the last round giving the orks no possibility to respond to the fast space marines.
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