A plan has taken form. To single out the strongest fighting force on Agnebergus. To do that we construct six armies of different types and let them all meet each other in a kind of a league.
All the battles will take place in or close to Nolus Minorus. A small city in the Angebergus eastern desert that happens to have the only source of water for several days march.
+++ THE ARMIES +++
The armies was chosen to represent different styles of fighting forces from the supplies we had available. They are all at 2000p and most of them are not at all optimal but instead focus on specific traits.
++ Codex Astartes TP2018 2000p ++
The codex Astartes army selected is a ground pounding rather fast moving army. A bit unusual decision but we did not want to have two air assault marines in the league. It's strength is to be able to quickly focus it forces where needed and hit hard on a single spot. Individually however many of the detachments are rather week. It also lack any type of aircraft and have only one AA unit making it potentially vulnerable against air attacks.
Tactical Detachment 1 325
6xTactical, 3xRhino, Chaplain
Tactical Detachment 2 350
6xTactical, 3xRhino, Hunter
Devastator Detachment 250
4xDevastator, 2xRhino
Scout Detachment 150
4xScout, 2xRhino
Bike Detachment 200
5xBike
Land Speeder Detachment 200
5xLand Speeder
Predator Detachment 250
4xPredator Annihilator
Whirlwind Detachment 275
4xWhirlwind
++ Steel Legion TP2018 1975p ++
The steel legion army is a classic imperial guard army. Focus on two incredible strong units that can both take and deal a lot of pounding. But the rest of the formations are rather weak and its air power are limited to two thunderbolt squadrons that hopefully will keep the skies clean enough.
Mechanised Infantry Company 1 400
Imperial Guard Commander, 12xImperial Guard Infantry, 7xChimera, Commissar
Mechanised Infantry Company 2 500
Imperial Guard Commander, 12xImperial Guard Infantry, 7xChimera, 3xHellhound, Commissar
Rough Rider Platoon 150
6xRough Riders, Commissar
Artillery Battery 250
3xBasilisk, Commissar
Sentinel Squadron 100
4xSentinel
Warhound Titan 275
Warhound Titan
2x Thunderbolt Squadron 300
2xThunderbolt Fighter-Bomber
++ Minervan Tank Legion 1995p ++
The Minervan Tank legion army heavily use the new smaller tank companies to be able to fit enough formations within 2000pts. The question is if they will be durable enough? They will also have a hard time dislocating enemies from terrain that is impassible for vehicles. They also do not have any weapons that can do bombardments across the battle field but have to relay on a squadron of Thunderbolts and Marauders to both keep the skies clear and project firepower.
Small Tank Company 340
6xLeman Russ Conqueror
Armoured Regiment Commissar
Small Tank Company 425
5xLeman Russ
Armoured Regiment Commissar
Leman Russ Executioner
Salamander Command Vehicle
Small Tank Company 330
5xLeman Russ Exterminator
Armoured Regiment Commissar
Leman Russ Thunderer
Small Tank Company 400
5xLeman Russ Demolisher
Armoured Regiment Commissar
Leman Russ Executioner
Salamander Scout Platoon 100
3xSalamander Scout
Thunderbolt Squadron 150
2xThunderbolt Fighter-Bomber
Marauder Squadron 250
2xMarauder Bomber
++ Scions of Iron 2000p ++
The final imperial army is the Scions of Iron in form of the Aurora Chapter. This is an extrem list with only four rather small land units that in most cases will probably have two of them in reserv. They will be able to focus the force extremely well but will have a hard time taking more than one objective. We do not have high hope for this guys.
Heavy Tactical III & IV 325
4xTactical, 2xLand Raider
Heavy Tactical V& VI 325
4xTactical, 2xLand Raider
Landing Craft 350
Terminator 475
4xTerminator, 2xLand Raider Crusader
Whirlwind 275
4xWhirlwind
Thunder CAS 250
Thunderhawk Close Air Support
++ Ghazgkhull Thraka's Warhorde 1995p ++
Over to the Orks. The first ork army is a rather classical Ghazgkhull army. But since it is Bad Moon themed it is rather tank heavy. The big warband will be it's main hitter. It has a pretty balanced approach toward air with both airplanes as well as a few flakwaggons making it hard to air assault.
Ork Warband 340
2xNobz, 6xBoyz, 2xGrotz, Battlefortress, Warlord, Skorcha
Big Ork Warband 550
4xNobz, 12xBoyz, 4xGrotz, 8xBattlewagon
Blitz Brigade 325
Flakwagon, 3xGunwagon, Gunfortress, Oddboy with Zap
Big Blitz Brigade 300
2xFlakwagon, 6xGunwagon, Oddboy with Zap
Mekboy Stompamob 330
3xCrusha Stompa, 3xDreadnought
Fighta Squadron 150
3xFighta- Bommer
+++ Blood Axe Morkrump’s Korpss Ork Army 1990p +++
The second ork army use the experimental list Morkrump’s Korpss because who does not like airborne orks? This army will just like the Aurora chapter above have extreme mobility. However it's staying power will probably be lacking and it will have a hard time to deal with bigger formations that the small warbands can not hurt in engage.
Warband 340
2xNobz, 6xBoyz, 2xGrotz, 4xBattlewagon, Warlord
Stormboyz Warhorde 150
6xStormboyz
Kommandos Squad A 275
6xKommandos, Big Kopta
Kommandos Squad B 275
6xKommandos, Big Kopta
Kommandos Squad C 275
6xKommandos, Big Kopta
Blitz Brigade 225
4xDeth Kopta, 2xSkorcha, Warbuggy
Big Blitz Brigade 250
2xFlakwagon, 6xLobbawagon
Bommer 200
+++ SCORING +++
After each battle the armies will get scores in the league as follows.
Victory on turn 3: 4p
Victory on turn 4: 3p
Victory by score: 2p
Loss by score: 1p
Also the number of victory conditions held by each army at end of game will be recorded and used as tiebreaker if any army ended up on the same total score.
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