Showing posts with label Aurora Chapter. Show all posts
Showing posts with label Aurora Chapter. Show all posts

Saturday, August 24, 2024

3/24 epic league - Minervan Tank Legions vs Aurora Chapter

 Time for the final match for the Minervans. This time they will face the dreaded Aurora Chapter. Will it be another, and final loss for the tank legion?


++ Minervan Tank Legion 1995p ++

Small Tank Company                               340
6xLeman Russ Conqueror                          
Armoured Regiment Commissar                     

Small Tank Company                               425
5xLeman Russ                                    
Armoured Regiment Commissar                     
Leman Russ Executioner                          
Salamander Command Vehicle                      

Small Tank Company                               330
5xLeman Russ Exterminator                       
Armoured Regiment Commissar                     
Leman Russ Thunderer                            

Small Tank Company                               400
5xLeman Russ Demolisher                         
Armoured Regiment Commissar                     
Leman Russ Executioner                          

Salamander Scout Platoon                         100
3xSalamander Scout                              

Thunderbolt Squadron                             150
2xThunderbolt Fighter-Bomber                    

Marauder Squadron                                250
2xMarauder Bomber         

++ Aurora chapter (Scions of Iron) 2000p  ++

Heavy Tactical III & IV squads                         325
4xTactical, 2xLand Raider        

Heavy Tactical V& VI squads                        325
4xTactical, 2xLand Raider                                          

Landing Craft                                    350                                  

Terminator                                       475
4xTerminator, 2xLand Raider Crusader                          

Whirlwind                                        275
4xWhirlwind                                     

Thunder CAS                                      250
Thunderhawk Close Air Support           


Aurora got to choose edge and selected one with relative little cover, instead giving more cover to the Minervans, since they expect to fight mostly on the Minervan side anyway. 

They set up the blitz in the center while the Minervans went with the far right corner. Auroa center their objectives around the Minervan blitz while the Minervans choose to put theirs on the opposite flank in the open. To counter the air assault the Minervans also put their most expensive unit, the Leman Russes, in the opposite corner of the blitz. Supported by the demolishers to give good fire fight and leaving the blitz totally unguarded. The Aurora put as usually only the Whirlwinds and the V & VI squad on the ground hiding behind the little cover there is.

+++ TURN 1 +++
==============================================================

Aurora wins the initiative. The CAS ground assault the Leman Russ Company and destroy the command vehicle and one of the russes. Then then retain and let the Landing Craft, a bit unexpected, Assaults the demolishers counting more or less out the Leman Russes. But the marines have problem penetrate the thick armor of the Demolishers and only one is destroyed at the loss of one units of tactical marines and a Land Raider destroyed by support fire. A bad rolling the the resolution however end up in the demise of the demolishers. 

On the opposite side of the battlefield the Thunderbolts ground attack the Whirlwinds, destroying one and cripple them.

The V & VI squad double and hide in the central ruins.

The Minervans continue to hammer the Whirlwinds with bombs from above this time with the Marauders. Destroys another artillery piece and breaking them.

This leave the Arura without any more activations. The Exterminators advance and fire at III & IV squad killing two units of marines and break them too.

The Conquerors advance and fire at the Landraiders of  the central V & VI squad but the hits are saved.

The scouts are forced to hold and also fire at the V & VI squad but miss with all shots.

On the right flank does the battered Leman Russ company marshal and moves forward.

END: CAS and the Landing Craft get 1 BM each for exiting on the wrong edge. Otherwise was there a lot of 1:s rolled ending up in that both the Whirlwinds and the III & IV squad remained broken. 

+++ TURN 2 +++
=========================================================

Aurora wins the initiative and let the Terminators advance and fire at the damage Leman Russ company. Several shot hits but they are all saved.

They gamble a bit and retain to continue to attack the Russ Company with the CAS but still all hits are saved and the Russ remain unbroken.

The Leman Russ company tries to retaliate but are after all somewhat shaken and is forced to hold and fire at the terminators. The Terminators are just as though as the tanks and save all hits.

The V & VI squad sustain fire at the Conqueror company. Three shots hit, all saved. Start to see a pattern. 

The Exterminator company marsh up the right flank of the tank legion closing in on the the objectives.

The Landing Craft lands in the middle of the Terminators and fire at the Leman Russ company doing no damage.

The Conqueror sustain fire at the V & VI squads. They hit with four shots but they are all saved.

The scouts also sustain fire at the V & VI squads but at least manage to not hit, so no saves was needed.

The Thunderbolt makes a massive ground attack against the III & IV squads and kill one units of tactical marines resulting in that the squad is no more.

The Marauders doesn't want to be worse and let the bombs fly at the V & VI squads manage to finally do some damage blowing up a Land Raider.


END: The Landing Craft exit with the Terminators but on wrong edge gaining one BM. The same for the CAS. The V & VI squads rallies but the Whirlwinds fails. The Conqueror company succeed to rally but the Leman Russ company fails.

+++ TURN 3 +++
========================================================

Aurora, as expected, win the initiative again. The CAS hover over to the Leman Russ Company and do some target practice with their lasercannons. Destroying one and finally break them.

The Minervans try to respond but the Marauders are forced to stand down.

The Landing Craft loaded with Terminators does an air assault against the Exterminators. All tanks are blown up by the Terminators powerfists but to a high cost. Three units of Terminators are lost. One of the Leman Russes close by are routed from the battle by the carnage.  

The Thunderbolts are in better shape than the Marauders targeting the V & VI squad. Killing two units of marines with their strafe, almost breaking the formation. 

The command chain is in complete disarray at the Aurora chapter with the V & VI squad trying to contact the command. Failing and instead break and retreat.

This means that the Minervans has a free field for the remaining units.

The Scouts double and take control of the Minervan blitz and one more objective.

The Conqueror advance and take control of the last obj on the Minervan side and fire at the V & VI squad but do no damage.

END: Minervans 2 (DTF & TSNP) Aurora 0

A very odd game with few models on both sides and as a consequence relative few shots and alot of saved hits. The demise of the Aurora chapter was the early break of a few units that they where unable to rally leaving them with a severe activation disadvantage giving the Minervans the first victory in the league. Not that it helps them they are still at last place but at least they can leave with their heads borne high. 


Sunday, May 12, 2024

23/24 epic league - Aurora Chapter vs Bad Moons


 Another match for the so far undefeated Aurora chapter. This time against the Bad Moons. The Aurora chapter has been able to crush every foe so far with their impressive first strike. Would the Bad Moons be the exception with their durable  Big Warband and fairly good air coverage?

+++ Aurora chapter (Scions of Iron) 2000p  +++

Heavy Tactical III & IV squads                         325
4xTactical, 2xLand Raider        

Heavy Tactical V& VI squads                        325
4xTactical, 2xLand Raider                                          

Landing Craft                                    350                                  

Terminator                                       475
4xTerminator, 2xLand Raider Crusader                          

Whirlwind                                        275
4xWhirlwind                                     

Thunder CAS                                      250
Thunderhawk Close Air Support           


++ Ghazgkhull Thraka's Warhorde 1995p ++

Ork Warband                                      340
2xNobz, 6xBoyz, 2xGrotz, Battlefortress, Warlord, Skorcha                                         

Big Ork Warband                                  550
4xNobz, 12xBoyz, 4xGrotz, 8xBattlewagon                                   

Blitz Brigade                                    325
Flakwagon, 3xGunwagon, Gunfortress, Oddboy with Zap                                 

Big Blitz Brigade                                300
2xFlakwagon, 6xGunwagon, Oddboy with Zap                                 

Mekboy Stompamob                                 330
3xCrusha Stompa, 3xDreadnought                                   

Fighta Squadron                                  150
3xFighta- Bommer  

Aurora choose to set up on the edge with most cover and placed their objectives in the open. Orks also place their blitz objective in the open expecting an air assault. And the rest in fairly good cover on the Aurora side of the board.

Orks set up in the Stompas forward in the central ruins preferring the dangers of difficult terrain before Aurora laser cannons. The Big Warband (The BTS) was set up in the center with all Flakk guns protecting it. Also not to close to the blitz objective.


 Aurora set up their classic with the Whirlwinds guarding blitz and V & VI squad on the grund. While  III & IV squad and the Terminator is boarded on the Landing craft. 

+++ TURN 1 +++
========================================================

Aurora win initiative.

The Aurora chapter let the CAS to a ground attack against the Small Warband with the Warlord, might been scared by the amount of fire a ground assault against the big would have taken. One unit of orks, one nob the Skorcha and a damage on the Battefortress.

The mandator retain and  air assault with the Landing Craft follows. All the orks including the mighty warlord lost to the small cost of one units of Terminators.

The Big blitz double on the spot and fire at the Terminators. The zapp gun manage to turn one unit to dust.






The V & VI squad double move forward to stay out of range of the Stompas but within range of objective. 

The ork Figtha-Bommas dare not getting close to all the anti air around the Aurora landing spot and instead let their rocket loose at the Whirlwinds. Destroying two of them.

The Whirlwinds close to breaking marshal.

Small blitz on the other flank doubles and manage to zap a marine in V squad.

The Stompa in the center sensing a foe goes wild and double. Trusting their walker ability and move from one ruin to another. Fire at V & VI squad. Not getting a single shot straight.

Big Warband consider a good offensive to be the best defensive and double up the middle of the board fire at V & VI squad. Killing two units of marines. Breaking them.





End: The landing craft and the CAS get one BM each for exiting on the wrong edge and another from coming under AA fire but no damage. All units rallies.



+++ TURN 2 +++
==================================================================



Orks win the initiative.


Big blitz sustain fire as if there was no tomorrow (something it very well could be for them). But even then cause no damage on the terminators.

Over their heads the CAS Thunderhawk swoops down from the skies with cannons blazing it takes some hits from the orks Flakk guns but the armor reflect it. Still only one gunwaggon destroyed.

The Big Warband in the center continue its Waaagh and double to the marine blitz destroying the Whirlwinds on the move.

On the formal ork side of the battlefield the Terminators sustain fire at the Big Blitz brigade. Destroying two gunwaggons and two flakkwaggons breaking them. Leaving no operational ork units on that side of the field.

The only ones left taking the fight to the formal landing party is the squadron on fighta bommas destroying one Land raider for the Terminators in a ground attack.

The decimated V & VI squad sustain fire at the nearby Big Warband. Hit one shot but do no damage.

Small Blitz decide to remove that annoyance and double, hiding beneath the bridge and fire at V & VI squad. Killing another units of marines and break them again.

On the formal ork side of the field the III & IV squad tries to retreat back to defend the marines side. They double to take control of one of the objectives  and fire at the Stompas, destroying one of them.

Stompas are forced to hold and fires back at III & IV squad. Destroying one Land Raider.

Landing Craft is forced to stand down due to to many small holes in the hull that needed to be patched before take off.

END: All air units got an extra BM due to exiting on wrong edge. The Big Warband and the Stompas rallies. All Aurora units rallies



+++ TURN 3 +++
==================================================================



Aurora wins the initiative and let the III & IV squads sustain fire at Stompas. But only one shot hit any targets and it is saved. 

Small blitz does almost an U-turn and double back to take Control of the  center objective just outside the ruins and fire at the III & IV squad. One marine is killed but luckily for the marines does the zap gun goes wide.

The Thunderhawk tries to dislodge the Stompas from the objective but the thick armor protects them.

The fighta-bommas are still reluctant to get close to the marine aircrafts and instead does a bombrun against the Terminators destroying one of them and breaking the formation.

The battered V & VI squad. Now just the Landraiders left. Doubles back into the center and fire at the Stompas. The lascannons shots bouncing of their armor.

The hard pressed Stompas fear a failed initiative and decided to double without moving and fire at III & IV squad. Needless to say, miss.

In a desperate move the Landing Craft lands close to the Aurora blitz to contest it. Fire at the Big Warband and destroys a battlewaggon and a unit of grots.

The orks goes into a frenzy and assault the Landing Craft. One ork is gunned down by the point defense bolters, but several breaches is smashed in the hull. It is enough to toss in some heavy explosives and the Landing Craft is out of operation. The orks control the blitz.



END: Aurora 0 - Orks 2 (Blitz & T&H)

The Aurora chapter is broken. The aggressive nature of the orks took them by surprise. Despite an successful initial assault they where left with no more target for their Terminators. Instead the orks overrun the weak rearguard of the Aurora and smashed themselves to a victory. For once also the Stompas came into use. Had they not stubbornly defended the center it would probably been much easier for the marines to follow the orks back to the lines. 




Monday, October 16, 2023

23/24 Epic League - Aurora Chapter vs Steel Legion

It's time for the last match of the second round and this time it is an inter Imperial business with the victorious Aurora Chapter meeting the quite not so victorious Steel Legion. Will Aurora once more devastate their foes with their killing air assault or will the stubborn Steel Legion prove a much more difficult foe than the squishy orks?

+++ Aurora chapter (Scions of Iron) 2000p  +++

Heavy Tactical III & IV squads                         325
4xTactical, 2xLand Raider        

Heavy Tactical V& VI squads                        325
4xTactical, 2xLand Raider                                          

Landing Craft                                    350                                  

Terminator                                       475
4xTerminator, 2xLand Raider Crusader                          

Whirlwind                                        275
4xWhirlwind                                     

Thunder CAS                                      250
Thunderhawk Close Air Support           


+++ Steel Legion TP2018            1975p +++

Mechanised Infantry Company 1                      400
Imperial Guard Commander, 12xImperial Guard Infantry, 7xChimera, Commissar                                   

Mechanised Infantry Company 2                     500
Imperial Guard Commander, 12xImperial Guard Infantry, 7xChimera, 3xHellhound, Commissar                       
Rough Rider Platoon                              150
6xRough Riders, Commissar                                       

Artillery Battery                                250
3xBasilisk, Commissar                                       

Sentinel Squadron                                100
4xSentinel                                      

Warhound Titan                                   275
Warhound Titan                                  

2x Thunderbolt Squadron                             300
2xThunderbolt Fighter-Bomber      

Aurora got to choose the edge and select the one with the city ruin. They try to deploy their objectives as close as possible to the Steel Legion blitz. Fore shading an air assault. The Steel Legion on the other hand deploy their objectives on the roads close to their half of the board since they do not need to fear any Aurora garrison. 

Aurora only deploy the Whirlwinds and heavy Squad V&VI on the board. The rest ready in the Landing craft 

Steel Legion decide to split up 1st & 2nd company putting the 1st on right flank and the 2nd defending the blitz protected by sentinels. Forcing Aurora to choose assault target.



+++ TURN 1 +++
=================================================================

The Aurora chapter wins the initiative.

They decide to go for the BTS 1st company and the Thunderhawk swoop down from the sky as the brick it is. Unloading every weapon it has yet only manage to destroy one chimera.


They then Retain. And do a Air Assault with the lander. Brutal first round with average rolling for the space marines and good for the Steel Legion. Five infantry, one chimera and one hellhound down at the cost of three tactical marines and a damage on the Landing Craft. A unlucky double 2 rolled by the Steel Legion in the resolution seal its fate 13-8 to the marines and the 1st company take a big hit. Retreating to cover among the Sentinels.

The Warhound guarding the Steel Legion right flank takes advantage of the Landing Craft landed in plain sight and sustain fire at it. But not even its' powerful plasma cannon manage to penetrate the Landing Crafts reinforced armor.

The 1st company managed to do a tactical mistake when fleeing from the terminators and got into range from the Whirlewinds. The barrage destroy another chimera and 2 infantry, 4 other units lost due to disorder.

But the Steel Legion has long range guns of them self. The Basilisks sustain fire at squad III&IV, killing one marine, breaking them.

Squad V&VI double forward to take cover in the ruins in the center and fire at the broken 1st company. They destroy the last Chimera and the rest of the formation is wiped out by the blast markers. 1 VP to the marines but it was also their last formation left to move thus turn. 

The Sentinels advance and fire at V&VI but do no damage.

The 2nd company also advance and fire at the Landing Craft but somehow fail to do any damage.

On the empty left flank the Rough Riders march into position for next turn.

Both squadrons of Thunderbolts tries to intercept the Thunderhawk but none of the imperial flight manage to damage brick built Thunderhawk.

End: The Thunderhawk and the Landing Craft gets blast markers for exiting on the wrong edge.

Both marin formations rallies.

+++ TURN 2 +++
=================================================================



Aurora wins the initiativ and let the Whirlwinds launch their rockets at the 2nd company. 3 chimeras and two infantry lost. They then retain and sustain fire with the Terminators. But karma strikes back with some really bad rolling and only one Chimera destroyed. 

Following the onslaught 2nd company had no option but to marshal and fire back at the Terminators, actually manage to kill one. 

The surviving Land Raiders in III&IV squad double towards the unprotected right flank and fire at the advanced Rough Riders. However the rush made them miss all their shots.


The rush across the battlefield brought III&IV in the open just in front of the Sentinels that sustain fire at them. But they still not manage to hit the rushing tanks.

The CAS Thunderhawk mange to activate even thou all the blastmarkers it acquired last rund and strife the Basilisks, destroying 2 and breaking them. 

The Warhound try to protect the flank and sustain fire at the Terminators. Rolling four 1:s. 

The Landing Craft does not manage to take off. Some problem with a loose hose. 

The 1st Thunderbolt squadron intercept the Thunderhawk. Still does not manage to do any damage.

In the center the V&VI squad decide it is time to get rid of the Sentinels and sustain fire at them. Each Sentinel ends up with 2 hits. Needless to say they was all destroyed. 

The 2nd Thunderbolt squadron gives up on trying to damage the Thunderhawk and instead swoop down over the Whirlwinds, leaving a smoking wreck in their path

End: All aircrafts exit on their own edge. The Whirlwinds and Terminators rally the III&IV squad fails. Rough Riders rally. 


+++ TURN 3 +++
=================================================================



Aurora wins the initiative and starts again with the Whirlwinds that fire at the Rough Riders, However the shaken Whirlwinds fail to do any damage. They retain the initiative and let the Landing Craft glide down firing at the Rough Riders. Killing 1.

The first Thunderbolt squadron strafe the III&IV squad. They fail to do any damage but the attack is enough to break them.

It start to get crowded in the air as the Thunderhawk as well roars in and let loose on the 2nd company. This time they only hit one chimera that saves.

They then tries to retain with the Terminators but fails. The Terminators instead fire at 2nd company as their hold action, destroying one Chimera.

The 2nd company tries to retaliate but the command structure has failed during the attacks and they Hold and fire unorganized at the Terminators without effect. 

The V&VI squad feel forced to leave their protective ruins and double towards the Rough Riders killing 1 in the fire and breaking them.

This left a opening in the Aurora defenses that the Warhound immediately takes advantage of and double to Aurora side of board and takes control of the objective that the marines just left while firing at III&IV squad destroying one Land Raider

The second Thunderbolt squadron 2 does another run on the Whirlwinds but this time fail to damage them.

End: The Thunderhawk exit on wrong edge and get a blast marker. All formation manage to rally except the Terminators.

Aurora 1 (BTS) - Steel Legion 0. There is another round


 +++ TURN 4 +++
======================================================



The Steel Legion wins the initiative. The Rough riders gallop down the open desert and engage the Whirlwinds. Winning the battle and destroy all despite a double 1 rolled in the resolution.

The Steel Legion then tries to retain and fail. Do a hold fire with the Warhound. And break the III&IV squad again.

The Thunderhawk tries to retaliate the destroyed Whirlwinds and attacks the Rough Riders. It only manage to kill one rider but it is enough to break them and free the blitz from Steel Legion control.

The Lone basilisk fire a barrage at V&VI squad and actually manage to kill a marine.

They then retain and have first Thunderbolt squadron assault the Terminators, Destroying a Land Raider.

In the center the Landing Craft does a run over the Warhound. Fail to do any damage but stacking up blast markers.

The 2nd company advance and do a tactical spread to control two objectives. They fire at V&VI squad but fail to do any damage.

The Terminators decide to leave the ruins where they have thwarted all Steel Legion attacks on them the entire battle. They contest 2nd company's control of the leftmost objective. The shooting manage to only kill one infantry however. 

2nd Thunderbolt squadron bombs the V&VI squad. Kill one tactical marine.

The V&VI squad feel forced to double back and fire at the Warhound that threatens the marine win. The void shields protect the Warhound from any damage but the mass of fire is enough for the driver. Breaking the titan and freeing the objective.

End: Aurora 2 (BTS & TSNP) Steel Legions 0

Once again the hard round 1 strike of Aurora set the pace of the game However the biggest problem for the Steel Legion was probably the Thunderhawk that made up to its brick reputation and was impossible to damage wasting many good Thunderbolts attack that could have done better use elsewhere. And again a close call for the Rough Riders to save the game by taking the blitz.

Thursday, August 24, 2023

23/24 Epic League - Aurora chapter vs Blood Axes

  Last match of the first round. This time it's the two airborne lists that face of. The low in number Aurora chapter vs the numerous but fragile kopter carried Blood Axes.


+++ Aurora chapter (Scions of Iron) 2000p  +++

Heavy Tactical III & IV squads                         325
4xTactical, 2xLand Raider        

Heavy Tactical V& VI squads                        325
4xTactical, 2xLand Raider                                          

Landing Craft                                    350                                  

Terminator                                       475
4xTerminator, 2xLand Raider Crusader                          

Whirlwind                                        275
4xWhirlwind                                     

Thunder CAS                                      250
Thunderhawk Close Air Support           


+++ Blood Axe Morkrump’s Korpss Ork Army 1990p +++

Warband                                          340
2xNobz, 6xBoyz, 2xGrotz, 4xBattlewagon, Warlord                                         

Stormboyz Warhorde                               150
6xStormboyz                                     

Kommandos Squad A                                 275
6xKommandos, Big Kopta

Kommandos Squad B                                 275
6xKommandos, Big Kopta

Kommandos Squad C                                 275
6xKommandos, Big Kopta                                    

Blitz Brigade                                    225
4xDeth Kopta, 2xSkorcha, Warbuggy                                        

Big Blitz Brigade                                250
2xFlakwagon, 6xLobbawagon                                    

Bommer                                           200                 

This time the board was set up with some ruins in the center going from edge to edge. Aurora chapter got to choose side and selected the one with a bit less ruins resulting in a warzone that would take place alongside the ruins. They choose to setup the Whirlwinds and the V & VI squads in the center of the ruins next to their blitz. The rest was put in the Landing Craft. The orks put two kommando squads as garrison and their lobba blitz brigade in the center close to the blitz objective. The rest close by to try to get protection from the flakwagons AA.






+++ Turn 1 +++
====================================================

CAS ground attack warband kill 2 grots and a battlewaggon
They then retain the initiative and  do a ground assault with the landing craft filled with a the 1st terminator squad as well as III&IV tactical squad. Resolution 15-5 and the entire ork warband with warboss and all is wiped out. They loose one terminator and one tactical marine.

The orks double their lobba blitz and fire at the newly landed squads as well as getting both the landing craft and the Thunderhawk within range of the AA for the disengage moves. They only however manage to kill one tactical marine stand.

The Whirlewinds fire at the kommandos hiding in the ruins. The manage to damage the kopta and kill one kommando. As a bonus they manage to hit some waggons in the nearby blitz brigade and destroy a a lobba and a flakk waggon.

The kopta blitz try to sustain fire but fails. Does a normal fire instead at the Heavy tacticals. Kill another marine and break the formation.

The V&VI squad choose to go on overwatch anticipating a strike against the nearby Whirlwinds.

This fore the Kommando group A hiding in the cliffs to double forward but hide behind the nearby ruins so V&VI can't see them. But still fire att the Whirlwinds. All shoots miss however.

The Aurora chapter is now out of activations.

The Kommando group B in the ruins try to marshal but fails and do a regroup as Hold action.

The final Kommmados, group C, double and hide behind the central ruin. The koptas big kannon fire a pot shot at the Whirlwinds but miss. Still it is a blast marker.


The last thing that happens is that the ork Bommer roars in and drop their load on the Whirlwinds finally destroying one of them. At the same time the stormboyz drop down into the ruins close by the Whirlwinds. Drawing the V&VI squads overwatch fire. Losing one.

In the end phase does all Aurora chapter formations rally as well as the Stormboyz and Kommando group B. Rest fails. The Thunderhawk get damage by the orks flakk and all aircraft exit on wrong edge and get extra blastmarks.


+++ Turn 2 +++
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Orks, to some surprise, wins the initiative.

The Kommando group A engage the whirlwinds. Destroying all of them and loose two kommandos. 

On the other side of the board does the III&VI squad advance and fire at the big blitz brigade. Manage to only kill a single lobba, but that's enough to break them. They fall back towards the orks blitz objective.

This bring them close enough to Kommando group B in the ruins that tries to Engage them. But they fail and fire instead. All miss.

The Thunderhawk had to stand down.

The kopta blitz brigade try the virtual impossible. A sustain fire action with orks. And fail predictable. They do a fire at the Terminators as the hold action. Actually killing one of them.

The Landing Craft also has to stand down.

The Bommer gets up in the air and attack the V&VI squad at the Arora side of the field. They miss completely.

The V&VI squad instead try to do a sustain fire at the nearby Kommandos but fail and end up with a normal fire. The ruins blocking the view cause all shots to miss. 

As a response does the C group Kommandos double to the other side of V&VI squad setting up a crossfire with A group. They manage even thou poor shooting to destroy a Land Raider.

The Terminator formation optioned between Engaging or Sustain fire at the koptas in the ruin park. They decide on sustain fire on the ground that more dices would be tossed and they are a bit few. All of the vehicles in the formation got hit but by some miracle all the koptas manage their save and only a skorcha and a buggy goes. Enough to break them nevertheless. 

The orks had set up the V&VI squad for an destructive engagement by the Stormboyz. However a 1 was rolled and with no Warlord left to beat them into line they squabble among themself instead. At least regrouping and getting rid of blast markers.

By some small miracle does all formation manage to rally. It is close. The Aurora chapter is one VC up for turn three but they are hard pressed on their side of the board with only one formation that survived turn 2 by sheer luck.



+++ Turn 3 +++
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Aurora wins the initiative

The Thunderhawk ground attack the  group C Kommandos. Kill 1 Kommando and have one shot going through the big koptas armor. Critical hitting it. When the kopta blows the rest of the kommandos break fleeing towards the rear objective. Thereby reliving V&VI squads quite a bit.

The big blitz double and fire at III&VI squads. Missing.

V&VI want to clean up around the blitz but fail the activation. Fire at Kommandos squad A. Missing again.

Kommandos squad B wants to sustain fire at the nearby heavy tactical but it is to complicated for orks. They fail ending up with some normal fire instead. Two shot hits but the thick armor of the Land Raiders are not so easily penetrated. 

III&IV squad doubles around the ruin. Towards the ork blitz objective. Destroy last buggy breaking koptas again.

Over the heads of the fleeing koptas the ork  Bommer roars down laying barrage on the III&IV squad. Killing last marine. Break remaning the two remaining Land raiders.

Landing craft does a ground assault near the broken koptas. Wiping them out. Lands next to the orks blitz objective. 

The Kommando group A on the other side on the battlefield double (just to make the activation). Fire at V&VI squad. The big kopta popping up over the terrain to get a better field of view. Not help at all, missing everything.

The terminators mount up in the Land Raiders daring a double move through the broken ground of the park. Making it and now control the ork blitz.

The Stormboyz finally manage to engage V&VI squads. But with only group A nearby supporting them it ends up in a fiasco. Only one marine killed and all stormboyz slaughtered.

In the end the Aurora chapter has two victory conditions Bliz+BTS the orks only has Blitz. It's turn three victory for the Aurora chapter.
The space marines won by a really hard strike against the orks main warband giving them both a quick victory condition as well as a foothold close to the ork blitz. 
They where however hard pressed the rest of the game with alot of orks swarming their side of the board but with the loss of the ork Warlord the luck was not with the orks and they mange to hold the kommandos at bay.