Sunday, November 19, 2017

Training Day

The first company of house Luton trained in the new mobile doctorine have finished their training. After months of training in embarking and dissembarking. How to provide rolling artillery covarge to advancing troop carriers. When to not charge the cavalry headless against the enemy. There is one more baptise in fire to pass. A field training against the Blood Angles. Only after this the troop will be considered ready for battle.

House Luton fighting Death Korps of Krieg style

        Regimental HQ                                    600
            Supreme Commander                               
            2xGorgon Siege Transporter                      

        Infantry Company                                 525
            2xGorgon Siege Transporter with Mortar          

        Death Rider Company                              250
            12xDeath Riders                                 

        Earthshaker Battery                              200
            3xEarthshaker Platform                          
            3xGun Emplacement                               

        Heavy Tank Platoon                               325
            Macharius Command Vulcan Mega Bolter            

        Light Support Battery                            200
            4xHeavy Mortar                                  

Blood Angles
        Tactical Detachment                              275

        Devastator Detachment                            250

        Terminator Detachment                            350

        Scout Detachment                                 150

        Land Speeder Detachment                          200
            5xLand Speeder                                  

        Land Raider Detachment                           325
            4xLand Raider                                   

        Whirlwind Detachment                             300

        Warhound Titan                                   275
            Warhound Titan

The armies deploy on the outside of a ruined village. The battle judgedes take position and the training begins.


House Luton wins the roll of but let the Blood Angles go first

The scouts double forward and hides behind some small buildings.

The Earthshakers initiate an artillery duel and sustain fire at the Whirlwinds and neutralising two of them before they have a chance to strike.

This force the Whirlwinds to marshal and move forward to compensate for their short range.

The infantry company double forward in their troop carriers  trying to hide behind the mountain. But they fail. The warhound sees an opening and advance while firing all its weapons on one of the troop carriers. The huge tank rocks back and forth but in the end only one hit is considered to be damaging.

On the other side of the tall mountain doubles the heavy tanks towards the space marine lines finding a line of fire to the scouts hiding behind the buildings. Their long range battle cannons put one unit and a rhino out of action.

The heavy tanks has managed to get exposed to space marine counter attack that comes in the form of the advancing Land Raiders that get clear shoots with their laser cannons. One of the hits is judged so precise that it directly disable one of the tanks.

The light artillery sustain fire at the spotted scouts. A lot of the grenades strikes true and two of the scouts units are out of action and the remaining are considered to be broken.

The devastators double with full speed and fire at the heavy tanks but fail to do any clear hits.

The Luton HQ also double following a path between two hills getting reasonable cover from most Blood Angle units.

The tactical company follow the devastator example and double forward but also fail to do any damage on heavy tanks.

The cavalry on the left flank trots forward at double speed to get into charge range.

Finally the landspeeders zoom forward towards the cavalry, taking out four units of them with their multimeltas.

The scouts and death riders fail to rally. The rest of the units succeeds.

Turn 2

Suddenly in a strange crackling energy sphere a unit of terminators appear behind the Luton lines just beside their heavy artillery.

The space marines immediately takes imitative and the terminators assault the artillery and the whole unit is taken out of action. However the crew of the gun furthest away from the terminators manage to turn the huge gun and fire direct fire right into the terminator company and one unit of the terminators was also disabled. This would be wildly celebrated at the pub later that evening.

The Blood angles try to follow up by deadly fire from the Whirlwinds but the communication failed and they where instead forced to regroup.

The now decimated cavalry company charge the tactical company. But laces are not effective against power armour. Only the front unit of space marines is removed from action while the response fire halt the entire charge. Directly disabling tree units of cavalry. Then the catastrophe hits when the unwieldy unit is trying to turn around and regroup. Horses tripping over each other while the space marines is pounding in bullet after bullet in the mess of horses and men. The entire company is removed except the commissar and his bodyguard who manage to navigate out of reach from the space marines.

The heavy tanks on the other side of the tactical company retains the initiative and are a bit more lucky in their shooting and disable two tactical units.

The warhound remain in place and sustain fire with the megabolter, while the plasma gun is cooling down, at the approaching troop carriers. But none of the hits are considered to be accurate enough to cause any damge.

The Blood angles instead order the Landspeeders to take out the infantry carriers. They advance and cover the side of one of the carriers in deadly melta shoots. But the fortune is on the Luton side since only one of the hits is a penetrating one and the carriers is still in operation.

The infantry commander realise that the carriers won't take more of this and order the men to disembark and engage the land speeders. The hail of las-shoots make sure to ground the Landspeeders for the remainder of the battle.

The tactical company advance and cleavery block the way for the Luton HQ. While the devastators press on trying to take out the remaining heavy tanks but fails.

The Luton HQ has no other choice than to engage the tactical company if they want to be able to continue to advance. The manage to dispatch the company with minimal losses.

Across the field the Land Raiders advance and fire at the heavy tanks. This time damage one of them and the amount of fire is enough now and they break and fall back.

On the Luton right flank the light artillery now alone face the advancing terminators. They fire all they have at them. Manage to disable another unit of them and the terminators are forced to break and retreat.

Scout and Heavy Tanks fail to rally the rest succeed.

Turn 3

The Land Raiders are now having a clear field of fire to a big part of the Luton HQ. They remain in place and sustain fire at them. Almost destroying one of the troop carriers and immobilise it but only manage to disable one infantry unit.

The terminators retain the initiative and advance while fire at the light art. But they are still shaky after just having regrouped and miss all thier shoots.

The Luton infantry company need to press on. They double forward. Unfortunately not being able to reach engage distance of any of the space marines units and instead letting the troop carriers heavier weapons fire at the devastator without doing any damage.

The warhound fire all it has at the remaining cavalry unit that had been put back in order by its commissar. Removing the last traces of horses from the battle.

The light artillery advance to trying to secure the objective while firing at the terminators without doing any damage.

On the space marine left flank the Whirlwinds double forward, securing the objective in the stream. It also fire some rocket on the move at the broken heavy tanks. All miss but the experience of being under fire again breaks one of the tank crews spirit and they evacuate the tank and runs for the hills. They where later severely punished by the tank unit commissar and is no longer a tank crew, instead are they latrine crew for life.

The Luton HQ engage the nearby Land Raiders. Swarming the tanks in close combat firing into hatches and placing grenades on the tracks. One of the Land raiders is imminently ruled out of action and another as it doesn't manage to retreat.

It is now time for the devastator to return fire at the infantry company and they do it with pin point accuracy. Five more units is out of action.

No winning conditions are reached by either side and the battle continues.
The Luton HQ fail to rally the rest succeed.

Turn 4

Sitting safe at the objective at the stream ever since the last cavalry unit was out of the battle the Whirlwind could sustain fire at the infantry company that only is saved by being able to take cover behind the massive troop carriers and only loose three units.

The warhound continue to pour in fire into the infantry company removing another three units. The infantry company is now on the edge of breaking.

But more pressing issues need to be taken care of by house Luton. The regrouped terminators can not be allowed to take control of the rear objective. The light artillery sustain fire at them and manage to disable another unit of terminators breaking them again removing the threat.

The Land Raiders advance to the other side of the small forest fire at the infantry company but fail to do any damage. Nevertheless breaking them and the infantry company flees towards the other forest.

The devastator double forwards in hope of trying to block the Luton HQ and disable one of its infantry units while doing so.

The HQ engage the blocking devastators. They manage to remove one Rhino and three units of them while themself only loosing three units. However the morale of the infantry is low and the rear rows start to retreat, dragging the rest of them with them in a general route. The space marines manage to roll a six on the combat resolution while the HQ only rolled a three having them loose with least possible margin.

With the HQ on the run the battle is over. The scouts advance a bit trying to put a final infantry man out of action but miss.

The victory goes to the space marines. They shall not pass and Take and hold.

The training battle is considered a great success. Only a few casualties on the Luton side most of them happened during the cavalry route. Nobody could expect a group of freshly trained farmest to be able to beat the emperors finest warriors. Except maybe General Almund Garnif that had secretly hoped that his recruits would bring his fortune back to him. Nevertheless they are considered battle worthy and ready to face the orks.

There is a lot to learn of how to handle the slow moving Gorgons and when to march and when to engage. The death riders was a disappointment, the plan of a huge board full of charging cavalry might have to be postponed.

Saturday, October 14, 2017

The Varyan Guard

The Varyan Guard was originally named The Huscarls and are believed to be founded during the seventeen founding with gene seed from the White Scars. Their original purpose was to reinforce the defence in the southern areas around the Maelstorm and as such their home planet was Garden of Mickle at the edge of the Maelstorm. Nevertheless sometime during M36 the Garden of Mickle was overrun by the forces of chaos and the surviving Huscarls were forced to become a fleet based chapter.

Failed in their mission the Huscarls considered themself without honour and in a effort to regain some of it they started a rentless war against any taint of chaos they could find regardless of losses and without taking time to restore their forces. Their numbers where quickly dwindling and in the end only the cruiser Mumin and less then a company remained of the once so proud chapter. It was at that time the Wolf Lord Varyan approached the chapter with a proposition. He and his Company was to undertake an expedition into the Eye of terror trying to find a trail of Russ. And he needed men with nothing to loose to follow him. Recognising the honour of the Huscarls and their fiercely hatred of chaos he gave them a purpose.

The mission took over a decade and was in the end a failure. But it gave the Huscarls a purpose again. The few that remained renamed themself The Varyan Guard and started to assembled new recruits from feral planets around the galaxy.  Only recruiting candidates that is ready to die for their honour. They also reformed the chapter more to the like of the Space Wolf, donning huge power axes and dressing themself i fur and fangs.

The current state of the Varyan Guard is good, they has rebuilt their fleet and is now roaming the galaxy, often divided into smaller fleets, looking for honourable fights wherever there is an ongoing strife and possible recruiters on all planets they pass. They often show up without a warning in a warzone, land where the fighting is the heaviest, test their strength against the enemy and disappear when they loose interest. Often long before the war is won. They no longer follow they Codex Astartes strict and there is suspicion that they have recruited more than their allowed numbers. But since they are constant moving and often divided it has been hard for any Inquisitor to start an investigation.

Tuesday, October 3, 2017

Glory found?

+++ Varyan internal communication +++

+ Planet reached in the Gota Sector. Designation Unum +

++ Sources indicate heavy infection of Orks ++

+++ Estimated possibility of glory in battle to be found - HIGH +++

++++ Estimated conditions for new yarns to be recorded - GOOD++++

+++++ Preparing scouting party +++++

The Varyan guard has come to Unum searching glory in battle. A small scout party has landed in what once was a sacred groove to the emperor. Now overbuilt with ork huts. The Varyans consolidate in some old construction barracks that has been left around and play the 'Ride of the Varyans' loud to draw as many nearby orks to the spot as possible.

The Varyan forces

Champion [1]. Leading the ᚠ-squad
Pistol and Energy Sword

Rhino [1]

Assault Brothers [5]
4x CCW, Energy Sword, 5x Pistol

Assault Brothers [5]
5x CCW, 5x Pistol
Assault Brothers [5]
5x CCW, 5x Pistol

Cyclone Missiles, 4x Energy Fist, Energy Sword, Heavy Flamethrower, 4x Storm Rifle

The ork forces

Warlord [1]
Cyborg Body, Energy Fist, Heavy Armor, Linked Carbine, Pistol

Goblin Herd [10]
Orc Herder
Goblin Herd [10]
Orc Herder

Orcs [10]
9x Carbine, 10x CCW (A2), Heavy Machinegun

Orcs [10]
9x CCW (A2), Energy Fist, 10x Pistol

Orcs [10]
9x CCW (A2), Energy Sword, 10x Pistol

Orcs [10]

9x CCW (A2), Energy Sword, 10x Pistol

Turn 1 Ork Begins

The boyz to the right advance a bit to take better cover behind a low wall the ᚦ-squad also advanced on the Varyan right to hide behind another wall.

This trigger the shootas that advance forward and fire all they have at the ᚦ-squad. The wall takes most of the bullets but one unlucky marine falls to the ground with a serious wound.

The Terminators advance towards the heap of rubble in the middle and fire at the shootas that exposed themself. Killing three of them. 

The dakka scares the grots that only advance to take up position in the centre of the ork line (and as it happens right on an objective)

In the middle the Rhino speed forward and slide into cover behind two small huts close to the ork line. However small part of it is exposed between the two huts making one of the ork mobs move forward and fire at it with their pistols but fail to do any damage.

The ᚠ-squad disembark and fire at the shootas. Killing two of them.

The remaining ork mob rush to the left flank where the marines has amassed. The boss join the mob in behind the wall to the right trying to convince them to move up.

Turn 2 Space Marines Begins

The ᚠ-squad charge around the wall and hit the shootas with full power. The disorganised orks are cut down before they have any possibility to retaliate. The nearby grots however are herded out of the way for the boyz behind them while they fire their puny shootas and by the grace of Mork kill three space marines.

The terminators take cover behind the crates and fire at the onrushing orks. Killing four of them.

With the grots out of their way the orks want to charge the space marines. But they do not reach them in time. While moving they fire their pistols scoring several hits but all of them bounce of the space marines thick armours.

The ᚦ-squad move up to give some covering fire to the ᚠ-squad but pistols are not enough to kill an ork. Only one boy goes down.

The boss give up the effort to get the boyz to move and instead charge up the nearby hut not reaching a good fire position. 

The Rhino pivot in place and fire at the advancing boys but miss. 

The boyz on the ork right flank stays behind the wall, extremely unorky (but they protect the objective, must be blood axes).

The other mob of boys in the centre shows better spirit and charge the Rhino. The giant axe-saw of the nob cleave the poor tank and the boyz make short work of the drivers. 

Turn 3 Space Marines Begins

A cheerful roar rise from the ᚠ-squad as they see the boyz charging against them and they counter charge. Smashing into the green hulks with chainsaws buzzing and a battle hymn on their lips. Soon all the boyz lies dead on the ground. None of the orks manage to damage any of the marines. Nonetheless is three of the marines killed by cowardly fire from the grots in the space marines backs as they heroically was fighting the orks.

The Terminators decide to teach the bold orks a lesson for destroying the Rhino and charge them. They quickly crush the boyz with their energy crackling gloves. The nob on the other side single-handy engage two of the terminators. Before huscarl Yngulf have time to react the axe-saw bite hard into his right shoulder, cutting of the power supply to the power fist. Huscarl Jarl try to grab and crush the nobs shoulder but a quick swing of the end of the axe push his fist away. The nob then carry on with sweeping the leg under huscarl Jarl sending him to the ground with a rumble. Huscarl Yngulf staggered by the blow that rendered his powerfist useless rise his assault bolters to empty the clip at close range but the nob had predicted his move and with a side step duck out of the way, followed up with a spin hitting huscarl Yngulf with full force in the head of his suite, digging through with a shrieking noise killing huscarl Yngulf. Two bullet from huscarl Jarl hit the nob in the leg, forcing him on his knees. The nob turn and launch himself upon huscarl Jarl. Ripping the helmet from his suite killing him with goring tusks. The nob rise to his feet staring defiant at the remaining Terminators with blood running from his fangs.

For a few seconds everything is still then the Nob charge the leaders of the terminators huscarl Katjan. The force of the attack staggers Katjan backward. One strike he parries. Two strikes. But the third force his sword away and the forth hit him over the arm, cutting it of. Kartjan falls to the ground but his sacrifice has made it possible for huscarl Arnulf to encircle the nob. As Katjan falls he can see the nobs big grin turn into a expression of pain and surprise as huscarl Arnulfs power fist punch through its wide rib-cage. 

Enrage by the coward acting of the grots the ᚦ-squad fire all they have at them killing two of the weedy grenskins.

The boyz on the right flank realise that they might miss some of the fun and run forward around the hut.

The warboss throw himself down from the hut and charge the two remaining terminators hoping to not miss the fun. With a furious impact he hit the terminator with the cyclone launcher locking him into his power claw lifting him into the air. In a desperate attempt he tries to reach the ork with his flamer only manage to make it more difficult for huscarl Arnulf to reach the warboss. With a terrible snap the terminator is cut in two. Huscarl Arnuf throws himself with full weight upon the warboss hitting him straight in the head with the powerfist throwing him at leas two meters back. But to his horror the ork just stands up again, and spits out one of his toofs.

Turn 4 Space Marines Begins

Huscarl Arnuf power up his powerfist again and charge the green hulk with pistons working overtime. The ork catch his powerfist in his own claw. A giant explosion from when the two incompatible powerfields meets throws both combatants in opposite direction leaving a crater and two smoking bodies. 

The grots try to hide behind each other on the open ground and fire at the ᚠ-squad. Their puny guns unable to make even a dent in the space marines armours.

As a response the ᚠ-squad charges the grots. There is not much glory in killing so unworthy foes but still it must be done. The grots might not be good fighters but they are good dodgers and after much chasing and swearing only eight of them are dead. The rest is broken and running around without aim even the runtherds cracking whip can't get them back into order.

The ᚦ-squad move backwards, securing the retreat way (and thereby an objective)

The boyz on the right flank realise that they  have missed all the fun and rush back to the wall (and the objective)

In the smoking crater in the middle of the field a faint whining sound can be heard. It is the sound of the ork warboss cybernetic backup system kicking in. With a cough i rise up from the dust. The left half of the ork almost burnt away (1 wound left thanks to the cybork body). It was a good scrap.

Counting objectives. Both sides hold two each while one is completely uncontested by either side. A draw.

The Varyan vanguard withdraw in shame. Not much glory found alot of glory lost in the five damaged terminators suites. Their previous owners now drinking with their brethren in the gardens of Mickle. The report nevertheless is waking great hope among the other Varyans. The information they got was correct. There is stout enemies on Unum and alot of glory to be found in the future. The loss of their brothers glory make the glory from further victories all the more glorious.