Wednesday, January 24, 2024

23/24 epic league - Minervan Tank Legions Vs Steel Legion

So it's time for the two imperial guard armies to face of. Both of them are in desperate need of a win to be able to keep up with the other armies. 

++ Minervan Tank Legion 1995p ++

Small Tank Company                               340
6xLeman Russ Conqueror                          
Armoured Regiment Commissar                     

Small Tank Company                               425
5xLeman Russ                                    
Armoured Regiment Commissar                     
Leman Russ Executioner                          
Salamander Command Vehicle                      

Small Tank Company                               330
5xLeman Russ Exterminator                       
Armoured Regiment Commissar                     
Leman Russ Thunderer                            

Small Tank Company                               400
5xLeman Russ Demolisher                         
Armoured Regiment Commissar                     
Leman Russ Executioner                          

Salamander Scout Platoon                         100
3xSalamander Scout                              

Thunderbolt Squadron                             150
2xThunderbolt Fighter-Bomber                    

Marauder Squadron                                250
2xMarauder Bomber         


+++ Steel Legion TP2018 1975p +++

Mechanised Infantry Company 1                      400
Imperial Guard Commander, 12xImperial Guard Infantry, 7xChimera, Commissar                                   

Mechanised Infantry Company 2                     500
Imperial Guard Commander, 12xImperial Guard Infantry, 7xChimera, 3xHellhound, Commissar                       
Rough Rider Platoon                              150
6xRough Riders, Commissar                                       

Artillery Battery                                250
3xBasilisk, Commissar                                       

Sentinel Squadron                                100
4xSentinel                                      

Warhound Titan                                   275
Warhound Titan                                  

2x Thunderbolt Squadron                             300
2xThunderbolt Fighter-Bomber      

The Steel Legion got to chose the edge and selected the one with the most cover knowing that the Minervans will have trouble with that. They also dared to put their objectives rather forward knowing that there is not much of scouts in the tank legions list. Minervans on the other hand put their objectives as much in the open as possible to make it easier to be reached by the tanks.




+++ TURN 1 +++
===============================================================

The Steel Legion win the initiative but let the Minervans begin. They have the Marauder bombers
demolish the first Company. Destroying a hellhound, chimera and four infantry units.  

The Steel legion thunderbolt tries to intercept the Marauders but fail to damage the sturdy airplanes.

As a counter the Minervans let their Thunderbolt attack the Steel legion thunderbolts but without success.

The Steel legion decided to toss in the second squadron of thunderbolts as well into the flying circus and finally manage to down a Marauder.

Minervans Demolisher company double into the city. Taking cover behind the park. They have no target for their short ranged guns this round but they will be a threat to anything entering the city.

A big enough threat for having the Steel Legion Basilisks hammer them with a barrage. No damage however thanks to the thick armor of the tanks.

The Russ Company also double to take position at the middle of the city.

The first company fail to activate and decide to regroup.

Exterminators double and hide behind the ramp to the bridge.

The second Steel legion company advance and take control of the objective under the bridge on the Steel Legion side. They fire at the Exterminators but they are to well covered by the bridge to take any damage.

The Conqueror company double out on the Minervans right flank to the other ramp of the central bridge and fire at second company. Killing one units of infantry.

The Steel legion order the Warhound to protect that flank and it advance up to take cover behind the other bridge and fire at the Conqueror rendering one into a a smoked-out shell with its mighty plasma gun.

The forward Salamanders notice that one sentinel is within range and visible and destroy it with a sustained fire.

The rough riders marsh forward and hides behind some ruins within the city.

The Sentinels try to marshal but fail and instead break.

End: The surviving Marauder get an extra BM for exiting on the wrong edge. Every formation manage to rally except the Exterminators.


+++ TURN 2 +++
==============================================================



The Minervans wins the initiative and let the Conquerors advance and fire at the second company under the bridge. Destroying 2 Chimeras. 

However they manage to get a bit to close and the second company engage the Conquerors with some support fire from the Warhound and destroys them all.

The battered Marauder does not manage to take of.

Also the Basilisks fail to activate and regroup to remove the blastmarker.

Feeling threatened by the nearby Rough riders the salamanders advance within range of them and manage to kill two units.

The rough riders got hit by the same salamander curse as the sentinels and fail their activation and thereby break,

This leave the field open for the Demolisher company that double forward and fire at the first company. They destroy another hellhound and the company commissar disappear in a explosion.

Shocked by the loss of their commissar the company fail to activate and just fire some uncoordinated pot-shots at the charging Demolishers none manage to do any damage.

Pressing the advantage the Russ company also doubles and rush through some ruins to get as close as possible to the second company on the other flank. Unfortunately losing a tank stuck in the rubbles. But nevertheless manage to kill three units of infantry and just as many Chimeras, breaking the company almost leaving that flank empty of defenders.

The Steel Legion thunderbolts swoop in and fire their rockets at the Demolishers but does not manage to get through their armor.

The Minervans try to scramble their aircraft in defense but a vulture get stuck in one of the engines and they have to stand down.

Leaving the skies free for another attack by Steel legion thunderbolts on the Demolishers but still without any result.

The Exterminators got some radio problems and could not receive any orders. They stay in place and regroup to get the radios up and working again.

Some unlikely heros step up on the Steel legion side. The battered Sentinels advance in firing range and fire all their light guns at the Demolishers. One of them hit an fule hose previously damage in the barrages and a Demolisher goes up in flames. All the fire taken is to much for the Demolishers that break and move back.

The lone Warhound on the Steel legion left flank advance towards the Russes, But with the plasma cannon still on cooldown it lack the punch to make any damage.

End: The Demolishers rally as well as both the first and the second companies.

+++ TURN 3 +++
=================================================================

The battle are still indecisive. Both armies has a good chance. The Minervans are rather battered but the Steel Legions has a worse position. The Steel Legion win the initiative and the Basilisk fire their barrage at the threating Russ company. One of the shells strikes true and the Executor flips over in a rain of dirt. 

The Steel Legion gamble on reatining the initiative and have the Warhound sustain fire at the Russes. Now with the plasma cannon fully operating. Blowing up three of the tanks and the Salamander command vehicle. Breaking them. It start to look dark for the Minervans.

To make things even worse the Marauder fail to get airborne.

Instead it is the Steel Legion Thunderbolt that enter the skies. Loosing their rocket on the fleeing Leman Russ. Destroying them all.

Chocked by the news on the radio the Salamander scouts fail to activate. They fire desperately at the nearby sentinels destroying two of the fragile vehicles and breaking them.

The second thunderbolt squadron zooms in and bombs the Exterminators. Destroying two of them. The tanks organization start to crumble under the Steel legion air supremacy,

The Demolishers doubles into the middle of the city and spread out to take control over the two objectives in the city. Fire at Warhound but the distance and the speed that the tanks moved at making it hard to hit even a titan.

The battered second company march and hide behind some hills on the Minervans side of the battlefield to disrupt the Minervans control of that part of the field.

The exterminators react by double back to to take control of the Minervan blitz objective and fire at the second company but cause no damages. 

First company also march and take the last objective on the Steel legion side of the field.

The Minervans does a final try to dislodge the second company with their thunderbolts. They destroy two chimeras and two units of infantry. But it is not enough to break them.


End: Steel Legion 2 BTS and DTF - Minervans 1 DTF




Another loss for the Minervans. The Steel Legion played very defensive tempting the Minervans to overextend. It looked promising until mid second turn when the fragile Minervan formations started to crumble under the weight of blast markers collected due to fire taken. What really nailed it for the Minervans was the inability to get airplanes in the air. Leaving the skies open for the Steel legion thunderbolts to wreck havoc on the battered formations. 

Tuesday, January 16, 2024

23/24 Epic League - Space Marines vs Blood Axes

 

Some free time during Christmas and finally another game played.
This time it's the two mobile forces of the Space marines and the helicopter carried Blood Axes that face of in a game of maneuver.

+++ Codex Astartes TP2018          2000p +++

Tactical Detachment 1                             325
6xTactical, 3xRhino, Chaplain                                        

Tactical Detachment 2                             350
6xTactical, 3xRhino, Hunter                                          

Devastator Detachment                            250
4xDevastator, 2xRhino                                         

Scout Detachment                                 150
4xScout, 2xRhino                                         

Bike Detachment                                  200
5xBike                                          

Land Speeder Detachment                          200
5xLand Speeder                                  

Predator Detachment                              250
4xPredator Annihilator                          

Whirlwind Detachment                             275
4xWhirlwind 

+++ Blood Axe Morkrump’s Korpss Ork Army 1990p +++

Warband                                          340
2xNobz, 6xBoyz, 2xGrotz, 4xBattlewagon, Warlord                                         

Stormboyz Warhorde                               150
6xStormboyz                                     

Kommandos Squad A                                 275
6xKommandos, Big Kopta

Kommandos Squad B                                 275
6xKommandos, Big Kopta

Kommandos Squad C                                 275
6xKommandos, Big Kopta                                    

Blitz Brigade                                    225
4xDeth Kopta, 2xSkorcha, Warbuggy                                        

Big Blitz Brigade                                250
2xFlakwagon, 6xLobbawagon                                    

Bommer                                           200    


The space marines got to choose the edge. The choose to start so the ruins would make a path with cover from one edge to the other. At the same time they placed most objectives in the open on the right flank figure they would be more persistent in the open than the kommandos. The orks did the same leaving the other flank without objectives. 

The marines put the scouts in the tall building in the center while the orks put one kommando unit in the central big ruin and another in the park. Keeping the last and set it up with the others in the main line not daring to set up any kommandos in the rocks near the objectives on the left flank.

The Space marines meanwhile set up with strong right flank and fast moving units on left. Expecting a hard fight in the open desert. 



+++ Turn 1 +++
===================================================================

The Space marines wins the initiative but let the orks move first.
The orks Bommer dare a bomb run on the attack bikes. Hunter miss the bommer but the bommer does not and destroy 3 bikes. Breaking them.

First tactical detachment double forward to occupy the center, fire at orks in big ruin but miss. They hope to drag out some potential ork targets.

Kommando squad A sustain fire back. Got lucky and kill one marine.

Devastator load up in the rhinos and advance to hide behind a tall building.

Stormboyz double. Hide in the big ruin on the Space marine side.

As a response the Space marines landspeeder advance and fire at Stormboyz. Two sixes rolled and two boyz turn to ashes. Breaking them.

But it was a trap. The kopta brigade double and attacks the speeders. Tree speeders crash to the ground and they too are broken.

The whirlwind feels a bit scared and let the rockets loose at the koptas. One buggy and one Skorcha wrecked.

Ork take advantage of the power vacuum on their right flank and double kommando squad C there.

Predators double and hide behind the bridge. Despite not having any targets but preparing for next round.

Kommando squad B in the park stays in the park with a double.

Second tactical detachment also double and hide behind the other bridge pillar. No targets to fire at but it has the objectives in range for the next round.

Big blitz advance (with with a reroll) fire at tac 1 and got the scouts under the template too. Bad rolling and only kill one space marine.

The scouts remain on overwatch.

The warband hold back in the rear waiting for a good target.

End: Bommer get extra BM due to exiting on the wrong edge. All unit but the landspeeders rally

++ TURN 2 +++
==============================================================



The Space marines wins the initiative and let the Predators advance to a nice fire position and let loose a hailstorm of las fire on the big blitz brigade, destroying half of them. The broken tank company scurry back and hide behind the park.

On the other corner of the battlefield does the Kopta brigade double and gets into range of the Whirlwinds. Destroying one.

This force a reaction from the space marines seeing that their blitz are vulnerable. The Devastators advance back and disembark to fire at the koptas but Mork are with the orks and all missiles miss the agile vehicles.

Kommando squad A advanced slightly in the ruin so they all got in range of tactical detachment 1. Killing one marine.

The first detachment sustain fire back. But the ruins protect the orks from the hail of bolter bullets and they take no damage

Kommando squad B advance (with a reroll) to the other side of the park bringing them in range of the predators. The ork big shootas is however not enough to penetrate the tanks armor.

The Scout double back to help protect the blitz objective and fire at the koptas but the rush and the intervening terrain cause them to miss.

The orks decide to do the same and the now decimated Stormboyz double back to the bridge and secure the ork Blitz.

The Space marine bikes marshal and move up the field to support the first detachment.

On the ork flank does the Kommando squad C a swift double and enter the ruin just in front of the Whirlwinds. Destroying them and putting even more pressure on the Space marine blitz objective

Tactical detachment 2 consider falling back but choose offense. Enter the bridge and fire at kommando squad B. Hoping to setting up a supremacy over the objectives in the desert. But the walls and the thick bushes in the park protects the orks from any damage.

The ork Bommer hit the Devestators. Hunter miss again. The ork bombs kills one units of the devastators and a destroys a rhino as well as one of the nearby landspeeders, thereby wiping out the broken formation. 

The ork Warband double and is now in middle of field just opposite detachment 1. Killing one marine and threatening the control of the nearby objective.

End: The Stormboyz and the kopta brigade rally. Big blitz brigade still broken. For the Space marines does the Predators and Tactical detachment 1 rally but not the devastators and the scouts  that need it the most.

+++ TURN 3 +++
====================================================================



The Space Marines win the initiativ again. Fearing an engagement from the Warband they decide to let the Second Tactical Detachment sustain fire, pouring in lead over the orks. Still only killing one ork and a unit of grots.

The Bommer roars again over the field untouched by the Hunter. This time letting the bombs fall over the scouts. To the space marines relief no damage done.

The Space marines continue to try to reduce the Warbands combat effectivity and let the first detachment sustain fire too. Killing another unit of orks.

The ork Kopta brigade try to advance but fail and do a Hold and move forward to control the Space Marine blitz. 

The Scout decide that the Kommando squad C is the most dangerous foe and sustain fire at them killing one unit.

The Kommando squad B have to Hold and fire at the Predators again without any result. 

Devastators advance and fire at the kopta brigade and contest the blitz objective. They hit but it is saved. 

Kommando squad C engage the Devastators. Destroy them all in the first round. Lose one kommando. And no support fire possible

The Space marines try to push home the advance on their right flank and let the Predators advance and spread out between the objectives to control both objectives in the desert. They Fire all their lascannons at warband that by pure luck gets away with only one destroyed battlewaggon.

Kommando squad A leave the central ruin and engage the Predators. First it looks OK for the Space marines but the result of the support fire from kommando squad B seals the Predators fate. And with that the Space marines control of the orks side of the battle field.

The Space marines let their bikes Bikes double back and contest their blitz.

But it has all been in vain. The Warband had never intended to engage the first detachment. It was only a cunning plan by the ork commander to draw the space marine fire into his most robust unit. Instead they double back and take control over the third objective on the orks side of the field..

End:  Space Marines 0 - Blood Axes 2 (DTF & TSNP)



The ork warlord manage to execute a brutally cunning plan and out maneuverable the maneuverable Space Marines. He managed to transfix the big dangerous tactical space marine units in the center while having the more mobile kommando squads wrecking havoc up and down the battlefield constantly forcing the Space Marine player to react instead of act.

Tuesday, October 17, 2023

23/24 Epic Leauge round 2 summary

Round 2 is finally finished. It's noticeable that the summer is over and it is harder to find time for games. It will take longer times between the updates in the coming round.
Now each army has fought two matches each and we feel that there definitely are some signs for who will be in the top and who will be in the bottom.

Army                    Games Played            Score        VC total

Aurora Chapter        2                                7                4
Blood Angles           2                                6                3
Bad Moons              2                                4                2
Blood Axes              2                                3                4
Steel Legion            2                                1                1
M. Tank Legion        2                                0                0

The two Space Marine armies are in the top followed by the two ork armies and the imperial guards are in the bottom. Is it due to the 2000p format fit the more agile Space Marines better then the Imperial guard armies that often depend on a few expensive formations? Could be? Will the Aurora chapter deadly turn one assault be possible to stop? Maybe we won't know until they meet their Space Marine brothers.