Tuesday, January 16, 2024

23/24 Epic League - Space Marines vs Blood Axes

 

Some free time during Christmas and finally another game played.
This time it's the two mobile forces of the Space marines and the helicopter carried Blood Axes that face of in a game of maneuver.

+++ Codex Astartes TP2018          2000p +++

Tactical Detachment 1                             325
6xTactical, 3xRhino, Chaplain                                        

Tactical Detachment 2                             350
6xTactical, 3xRhino, Hunter                                          

Devastator Detachment                            250
4xDevastator, 2xRhino                                         

Scout Detachment                                 150
4xScout, 2xRhino                                         

Bike Detachment                                  200
5xBike                                          

Land Speeder Detachment                          200
5xLand Speeder                                  

Predator Detachment                              250
4xPredator Annihilator                          

Whirlwind Detachment                             275
4xWhirlwind 

+++ Blood Axe Morkrump’s Korpss Ork Army 1990p +++

Warband                                          340
2xNobz, 6xBoyz, 2xGrotz, 4xBattlewagon, Warlord                                         

Stormboyz Warhorde                               150
6xStormboyz                                     

Kommandos Squad A                                 275
6xKommandos, Big Kopta

Kommandos Squad B                                 275
6xKommandos, Big Kopta

Kommandos Squad C                                 275
6xKommandos, Big Kopta                                    

Blitz Brigade                                    225
4xDeth Kopta, 2xSkorcha, Warbuggy                                        

Big Blitz Brigade                                250
2xFlakwagon, 6xLobbawagon                                    

Bommer                                           200    


The space marines got to choose the edge. The choose to start so the ruins would make a path with cover from one edge to the other. At the same time they placed most objectives in the open on the right flank figure they would be more persistent in the open than the kommandos. The orks did the same leaving the other flank without objectives. 

The marines put the scouts in the tall building in the center while the orks put one kommando unit in the central big ruin and another in the park. Keeping the last and set it up with the others in the main line not daring to set up any kommandos in the rocks near the objectives on the left flank.

The Space marines meanwhile set up with strong right flank and fast moving units on left. Expecting a hard fight in the open desert. 



+++ Turn 1 +++
===================================================================

The Space marines wins the initiative but let the orks move first.
The orks Bommer dare a bomb run on the attack bikes. Hunter miss the bommer but the bommer does not and destroy 3 bikes. Breaking them.

First tactical detachment double forward to occupy the center, fire at orks in big ruin but miss. They hope to drag out some potential ork targets.

Kommando squad A sustain fire back. Got lucky and kill one marine.

Devastator load up in the rhinos and advance to hide behind a tall building.

Stormboyz double. Hide in the big ruin on the Space marine side.

As a response the Space marines landspeeder advance and fire at Stormboyz. Two sixes rolled and two boyz turn to ashes. Breaking them.

But it was a trap. The kopta brigade double and attacks the speeders. Tree speeders crash to the ground and they too are broken.

The whirlwind feels a bit scared and let the rockets loose at the koptas. One buggy and one Skorcha wrecked.

Ork take advantage of the power vacuum on their right flank and double kommando squad C there.

Predators double and hide behind the bridge. Despite not having any targets but preparing for next round.

Kommando squad B in the park stays in the park with a double.

Second tactical detachment also double and hide behind the other bridge pillar. No targets to fire at but it has the objectives in range for the next round.

Big blitz advance (with with a reroll) fire at tac 1 and got the scouts under the template too. Bad rolling and only kill one space marine.

The scouts remain on overwatch.

The warband hold back in the rear waiting for a good target.

End: Bommer get extra BM due to exiting on the wrong edge. All unit but the landspeeders rally

++ TURN 2 +++
==============================================================



The Space marines wins the initiative and let the Predators advance to a nice fire position and let loose a hailstorm of las fire on the big blitz brigade, destroying half of them. The broken tank company scurry back and hide behind the park.

On the other corner of the battlefield does the Kopta brigade double and gets into range of the Whirlwinds. Destroying one.

This force a reaction from the space marines seeing that their blitz are vulnerable. The Devastators advance back and disembark to fire at the koptas but Mork are with the orks and all missiles miss the agile vehicles.

Kommando squad A advanced slightly in the ruin so they all got in range of tactical detachment 1. Killing one marine.

The first detachment sustain fire back. But the ruins protect the orks from the hail of bolter bullets and they take no damage

Kommando squad B advance (with a reroll) to the other side of the park bringing them in range of the predators. The ork big shootas is however not enough to penetrate the tanks armor.

The Scout double back to help protect the blitz objective and fire at the koptas but the rush and the intervening terrain cause them to miss.

The orks decide to do the same and the now decimated Stormboyz double back to the bridge and secure the ork Blitz.

The Space marine bikes marshal and move up the field to support the first detachment.

On the ork flank does the Kommando squad C a swift double and enter the ruin just in front of the Whirlwinds. Destroying them and putting even more pressure on the Space marine blitz objective

Tactical detachment 2 consider falling back but choose offense. Enter the bridge and fire at kommando squad B. Hoping to setting up a supremacy over the objectives in the desert. But the walls and the thick bushes in the park protects the orks from any damage.

The ork Bommer hit the Devestators. Hunter miss again. The ork bombs kills one units of the devastators and a destroys a rhino as well as one of the nearby landspeeders, thereby wiping out the broken formation. 

The ork Warband double and is now in middle of field just opposite detachment 1. Killing one marine and threatening the control of the nearby objective.

End: The Stormboyz and the kopta brigade rally. Big blitz brigade still broken. For the Space marines does the Predators and Tactical detachment 1 rally but not the devastators and the scouts  that need it the most.

+++ TURN 3 +++
====================================================================



The Space Marines win the initiativ again. Fearing an engagement from the Warband they decide to let the Second Tactical Detachment sustain fire, pouring in lead over the orks. Still only killing one ork and a unit of grots.

The Bommer roars again over the field untouched by the Hunter. This time letting the bombs fall over the scouts. To the space marines relief no damage done.

The Space marines continue to try to reduce the Warbands combat effectivity and let the first detachment sustain fire too. Killing another unit of orks.

The ork Kopta brigade try to advance but fail and do a Hold and move forward to control the Space Marine blitz. 

The Scout decide that the Kommando squad C is the most dangerous foe and sustain fire at them killing one unit.

The Kommando squad B have to Hold and fire at the Predators again without any result. 

Devastators advance and fire at the kopta brigade and contest the blitz objective. They hit but it is saved. 

Kommando squad C engage the Devastators. Destroy them all in the first round. Lose one kommando. And no support fire possible

The Space marines try to push home the advance on their right flank and let the Predators advance and spread out between the objectives to control both objectives in the desert. They Fire all their lascannons at warband that by pure luck gets away with only one destroyed battlewaggon.

Kommando squad A leave the central ruin and engage the Predators. First it looks OK for the Space marines but the result of the support fire from kommando squad B seals the Predators fate. And with that the Space marines control of the orks side of the battle field.

The Space marines let their bikes Bikes double back and contest their blitz.

But it has all been in vain. The Warband had never intended to engage the first detachment. It was only a cunning plan by the ork commander to draw the space marine fire into his most robust unit. Instead they double back and take control over the third objective on the orks side of the field..

End:  Space Marines 0 - Blood Axes 2 (DTF & TSNP)



The ork warlord manage to execute a brutally cunning plan and out maneuverable the maneuverable Space Marines. He managed to transfix the big dangerous tactical space marine units in the center while having the more mobile kommando squads wrecking havoc up and down the battlefield constantly forcing the Space Marine player to react instead of act.

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