Time for the final match for the Minervans. This time they will face the dreaded Aurora Chapter. Will it be another, and final loss for the tank legion?
++ Aurora chapter (Scions of Iron) 2000p ++
Heavy Tactical III & IV squads 325
4xTactical, 2xLand Raider
Heavy Tactical V& VI squads 325
4xTactical, 2xLand Raider
Landing Craft 350
Terminator 475
4xTerminator, 2xLand Raider Crusader
Whirlwind 275
4xWhirlwind
Thunder CAS 250
Thunderhawk Close Air Support
Aurora got to choose edge and selected one with relative little cover, instead giving more cover to the Minervans, since they expect to fight mostly on the Minervan side anyway.
They set up the blitz in the center while the Minervans went with the far right corner. Auroa center their objectives around the Minervan blitz while the Minervans choose to put theirs on the opposite flank in the open. To counter the air assault the Minervans also put their most expensive unit, the Leman Russes, in the opposite corner of the blitz. Supported by the demolishers to give good fire fight and leaving the blitz totally unguarded. The Aurora put as usually only the Whirlwinds and the V & VI squad on the ground hiding behind the little cover there is.
+++ TURN 1 +++
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On the opposite side of the battlefield the Thunderbolts ground attack the Whirlwinds, destroying one and cripple them.
The V & VI squad double and hide in the central ruins.
The Minervans continue to hammer the Whirlwinds with bombs from above this time with the Marauders. Destroys another artillery piece and breaking them.
This leave the Arura without any more activations. The Exterminators advance and fire at III & IV squad killing two units of marines and break them too.The Conquerors advance and fire at the Landraiders of the central V & VI squad but the hits are saved.The scouts are forced to hold and also fire at the V & VI squad but miss with all shots.
On the right flank does the battered Leman Russ company marshal and moves forward.
END: CAS and the Landing Craft get 1 BM each for exiting on the wrong edge. Otherwise was there a lot of 1:s rolled ending up in that both the Whirlwinds and the III & IV squad remained broken.
+++ TURN 2 +++
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They gamble a bit and retain to continue to attack the Russ Company with the CAS but still all hits are saved and the Russ remain unbroken.
The Leman Russ company tries to retaliate but are after all somewhat shaken and is forced to hold and fire at the terminators. The Terminators are just as though as the tanks and save all hits.The V & VI squad sustain fire at the Conqueror company. Three shots hit, all saved. Start to see a pattern.
The Exterminator company marsh up the right flank of the tank legion closing in on the the objectives.
The Landing Craft lands in the middle of the Terminators and fire at the Leman Russ company doing no damage.
The Conqueror sustain fire at the V & VI squads. They hit with four shots but they are all saved.
The scouts also sustain fire at the V & VI squads but at least manage to not hit, so no saves was needed.
The Thunderbolt makes a massive ground attack against the III & IV squads and kill one units of tactical marines resulting in that the squad is no more.The Marauders doesn't want to be worse and let the bombs fly at the V & VI squads manage to finally do some damage blowing up a Land Raider.
END: The Landing Craft exit with the Terminators but on wrong edge gaining one BM. The same for the CAS. The V & VI squads rallies but the Whirlwinds fails. The Conqueror company succeed to rally but the Leman Russ company fails.
+++ TURN 3 +++
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The Minervans try to respond but the Marauders are forced to stand down.
The Landing Craft loaded with Terminators does an air assault against the Exterminators. All tanks are blown up by the Terminators powerfists but to a high cost. Three units of Terminators are lost. One of the Leman Russes close by are routed from the battle by the carnage.
The Thunderbolts are in better shape than the Marauders targeting the V & VI squad. Killing two units of marines with their strafe, almost breaking the formation.The command chain is in complete disarray at the Aurora chapter with the V & VI squad trying to contact the command. Failing and instead break and retreat.
This means that the Minervans has a free field for the remaining units.
The Scouts double and take control of the Minervan blitz and one more objective.
The Conqueror advance and take control of the last obj on the Minervan side and fire at the V & VI squad but do no damage.
END: Minervans 2 (DTF & TSNP) Aurora 0
A very odd game with few models on both sides and as a consequence relative few shots and alot of saved hits. The demise of the Aurora chapter was the early break of a few units that they where unable to rally leaving them with a severe activation disadvantage giving the Minervans the first victory in the league. Not that it helps them they are still at last place but at least they can leave with their heads borne high.
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