It's time for the last match of the second round and this time it is an inter Imperial business with the victorious Aurora Chapter meeting the quite not so victorious Steel Legion. Will Aurora once more devastate their foes with their killing air assault or will the stubborn Steel Legion prove a much more difficult foe than the squishy orks?
+++ Aurora chapter (Scions of Iron) 2000p +++
Heavy Tactical III & IV squads 325
4xTactical, 2xLand Raider
Heavy Tactical V& VI squads 325
4xTactical, 2xLand Raider
Landing Craft 350
Terminator 475
4xTerminator, 2xLand Raider Crusader
Whirlwind 275
4xWhirlwind
Thunder CAS 250
Thunderhawk Close Air Support
Aurora got to choose the edge and select the one with the city ruin. They try to deploy their objectives as close as possible to the Steel Legion blitz. Fore shading an air assault. The Steel Legion on the other hand deploy their objectives on the roads close to their half of the board since they do not need to fear any Aurora garrison.
Aurora only deploy the Whirlwinds and heavy Squad V&VI on the board. The rest ready in the Landing craft
Steel Legion decide to split up 1st & 2nd company putting the 1st on right flank and the 2nd defending the blitz protected by sentinels. Forcing Aurora to choose assault target.
+++ TURN 1 +++
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The Aurora chapter wins the initiative.
They decide to go for the BTS 1st company and the Thunderhawk swoop down from the sky as the brick it is. Unloading every weapon it has yet only manage to destroy one chimera.
They then Retain. And do a Air Assault with the lander. Brutal first round with average rolling for the space marines and good for the Steel Legion. Five infantry, one chimera and one hellhound down at the cost of three tactical marines and a damage on the Landing Craft. A unlucky double 2 rolled by the Steel Legion in the resolution seal its fate 13-8 to the marines and the 1st company take a big hit. Retreating to cover among the Sentinels.
The Warhound guarding the Steel Legion right flank takes advantage of the Landing Craft landed in plain sight and sustain fire at it. But not even its' powerful plasma cannon manage to penetrate the Landing Crafts reinforced armor.
The 1st company managed to do a tactical mistake when fleeing from the terminators and got into range from the Whirlewinds. The barrage destroy another chimera and 2 infantry, 4 other units lost due to disorder.
But the Steel Legion has long range guns of them self. The Basilisks sustain fire at squad III&IV, killing one marine, breaking them.
Squad V&VI double forward to take cover in the ruins in the center and fire at the broken 1st company. They destroy the last Chimera and the rest of the formation is wiped out by the blast markers. 1 VP to the marines but it was also their last formation left to move thus turn.
The Sentinels advance and fire at V&VI but do no damage.
The 2nd company also advance and fire at the Landing Craft but somehow fail to do any damage.
On the empty left flank the Rough Riders march into position for next turn.
Both squadrons of Thunderbolts tries to intercept the Thunderhawk but none of the imperial flight manage to damage brick built Thunderhawk.
End: The Thunderhawk and the Landing Craft gets blast markers for exiting on the wrong edge.
Both marin formations rallies.
+++ TURN 2 +++
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Aurora wins the initiativ and let the Whirlwinds launch their rockets at the 2nd company. 3 chimeras and two infantry lost. They then retain and sustain fire with the Terminators. But karma strikes back with some really bad rolling and only one Chimera destroyed.
Following the onslaught 2nd company had no option but to marshal and fire back at the Terminators, actually manage to kill one.
The surviving Land Raiders in III&IV squad double towards the unprotected right flank and fire at the advanced Rough Riders. However the rush made them miss all their shots.
The rush across the battlefield brought III&IV in the open just in front of the Sentinels that sustain fire at them. But they still not manage to hit the rushing tanks.
The CAS Thunderhawk mange to activate even thou all the blastmarkers it acquired last rund and strife the Basilisks, destroying 2 and breaking them.
The Warhound try to protect the flank and sustain fire at the Terminators. Rolling four 1:s.
The Landing Craft does not manage to take off. Some problem with a loose hose.
The 1st Thunderbolt squadron intercept the Thunderhawk. Still does not manage to do any damage.
In the center the V&VI squad decide it is time to get rid of the Sentinels and sustain fire at them. Each Sentinel ends up with 2 hits. Needless to say they was all destroyed.
The 2nd Thunderbolt squadron gives up on trying to damage the Thunderhawk and instead swoop down over the Whirlwinds, leaving a smoking wreck in their path
End: All aircrafts exit on their own edge. The Whirlwinds and Terminators rally the III&IV squad fails. Rough Riders rally.
+++ TURN 3 +++
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Aurora wins the initiative and starts again with the Whirlwinds that fire at the Rough Riders, However the shaken Whirlwinds fail to do any damage. They retain the initiative and let the Landing Craft glide down firing at the Rough Riders. Killing 1.
The first Thunderbolt squadron strafe the III&IV squad. They fail to do any damage but the attack is enough to break them.
It start to get crowded in the air as the Thunderhawk as well roars in and let loose on the 2nd company. This time they only hit one chimera that saves.
They then tries to retain with the Terminators but fails. The Terminators instead fire at 2nd company as their hold action, destroying one Chimera.
The 2nd company tries to retaliate but the command structure has failed during the attacks and they Hold and fire unorganized at the Terminators without effect.
The V&VI squad feel forced to leave their protective ruins and double towards the Rough Riders killing 1 in the fire and breaking them.
This left a opening in the Aurora defenses that the Warhound immediately takes advantage of and double to Aurora side of board and takes control of the objective that the marines just left while firing at III&IV squad destroying one Land Raider
The second Thunderbolt squadron 2 does another run on the Whirlwinds but this time fail to damage them.
End: The Thunderhawk exit on wrong edge and get a blast marker. All formation manage to rally except the Terminators.
Aurora 1 (BTS) - Steel Legion 0. There is another round
+++ TURN 4 +++
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The Steel Legion wins the initiative. The Rough riders gallop down the open desert and engage the Whirlwinds. Winning the battle and destroy all despite a double 1 rolled in the resolution.
The Steel Legion then tries to retain and fail. Do a hold fire with the Warhound. And break the III&IV squad again.
The Thunderhawk tries to retaliate the destroyed Whirlwinds and attacks the Rough Riders. It only manage to kill one rider but it is enough to break them and free the blitz from Steel Legion control.
The Lone basilisk fire a barrage at V&VI squad and actually manage to kill a marine.
They then retain and have first Thunderbolt squadron assault the Terminators, Destroying a Land Raider.
In the center the Landing Craft does a run over the Warhound. Fail to do any damage but stacking up blast markers.
The 2nd company advance and do a tactical spread to control two objectives. They fire at V&VI squad but fail to do any damage.
The Terminators decide to leave the ruins where they have thwarted all Steel Legion attacks on them the entire battle. They contest 2nd company's control of the leftmost objective. The shooting manage to only kill one infantry however.
2nd Thunderbolt squadron bombs the V&VI squad. Kill one tactical marine.
The V&VI squad feel forced to double back and fire at the Warhound that threatens the marine win. The void shields protect the Warhound from any damage but the mass of fire is enough for the driver. Breaking the titan and freeing the objective.
End: Aurora 2 (BTS & TSNP) Steel Legions 0Once again the hard round 1 strike of Aurora set the pace of the game However the biggest problem for the Steel Legion was probably the Thunderhawk that made up to its brick reputation and was impossible to damage wasting many good Thunderbolts attack that could have done better use elsewhere. And again a close call for the Rough Riders to save the game by taking the blitz.
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